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Epoch Street v1.0.0

2026-09-20update

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EpochStreet v1.0.0

The first public release

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What has been handed out as test builds (test NN) until now is published

here as the first product release, v1.0.0.

Thank you to everyone who tested. Your reports — and the rulings they

led to — are in this build.

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Read this first

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The save data lives somewhere else (release: `%APPDATA%\EpochStreet`,

test: `%APPDATA%\TestEpochStreet`). Keeping both is fine.

It has not finished testing on real hardware, so it is planned for 1.1.

Until then online play lives in the test build (invite-only).

The engine version (Core 0.6.29) is the same in both, but the release build

has no entry point for it, so the two cannot share a table today.

The launcher now opens on the release channel by default. You can

switch to the test channel there (it is invite-only).

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What is in it

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collect the target amount and return to the bank. 2–8 players, team

play, five CPU strengths.

board states (terrain a switch changes), vehicles, dead ends, music,

artwork.

⚠ No boards ship inside the game. Start by fetching one from the

sharing screen.

Matches are still recorded to `.esrep`, but the viewer (replay mode) is not

in 1.0; it comes with online play.

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System requirements

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Windows 10/11 (64-bit) or Linux (64-bit). The site's requirements page

has the details. If the game will not start because of a graphics driver,

try Compatibility mode under "If it will not start" in the launcher.

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What happens next

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into the release channel once it has settled.

3D mode, Skill / Sphere Battle.

Thank you.