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Epoch Street v1.0.1
Changes since v1.0.0
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The first update of the released game. It brings in what was tried
out in the test builds after v1.0.0.
- Boards can be grouped into folders (Collections) on board select.
- A .espkg can be imported from a file (drop it on the window, or
press I on the Downloads screen).
- Fixed: a board saved in the Board Editor did not appear in the lists.
- Time bank: set a thinking-time allowance in the game rules
(unlimited by default, as before).
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Read this first
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- Saves (suspend and autosave) carry over as they are.
- CPU decisions and a few rules were fixed, so a replay recorded
on v1.0.0 may drift partway through.
- Online play is still not included (it comes once real-device
testing is done, aiming at 1.1). The release build cannot play
with the test builds.
- "Online" on the main menu is now called "Downloads & Account"
(same screen).
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Collections
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- Board select and the Downloads screen now have folders. Open and
close them with confirm or with a click. Boards on no shelf go
under "Other".
- Press B to switch between "Collections" and "Origin" (IS1 / IS2 /
ISWii / ISSmart ...).
- On the Downloads screen, tick a folder to download everything in
it you do not have yet.
- Your own shelf: put boards you made and have not published onto a
shelf.
- New on a shelf (Settings > Other): when a shelf you already have
boards from gets a new board, choose "do nothing / tell me /
download it" (default: tell me).
- "+ Published boards" (N) next to the board list's search box opens
the Downloads screen on the boards shelf.
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Boards from files, and your own boards
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- A .espkg (an exported board and so on) can be imported from a
file: drag and drop it onto the window, or press I on the
Downloads screen. You are asked "Replace / Cancel" only when the
same one is already installed. Things imported from a file get no
updates and no reviews.
- Fixed: a board saved for the first time in the Board Editor did
not appear in any list. "Save as" now opens inside a folder of the
board's own. Boards already saved the old way now show up as they
are - nothing needs moving. Saving somewhere the lists do not look
now says so (such a board still opens with "Open from a file...").
- The editor's Open list shows each board's current version, and a
double-click opens it.
- The publish dialog shows the current version and refuses the same
or a lower number before uploading anything.
- Editor setting "State numbering" (from 0 / from 1). Display only;
the IDs written to the file do not change.
- The event ID browser is sorted by number.
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Time bank (game rules)
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- Four rows: time bank / charged per (minute or second) / max time
per move / grace after the bank runs out. Default: unlimited.
- When a move runs past its max time, the CPU plays that turn only
(the seat and the match stay).
- The sidebar shows the time left during a match.
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Settings and display
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- The starting zoom is back to "Normal" (2.0x). If you picked a zoom
yourself, it stays.
- Settings you had never touched used to change whenever we changed
a default. The values in use are now written once at start-up, so
they stay put (nothing you chose is rewritten).
- New setting "Shop names" (name / price / price (all)). The default
"name" looks the same as before.
- English: the Dokodemo card is now called "Dokodemo Card"
everywhere ("Anywhere card" and "Wildcard" were mixed in).
- Binding the screenshot key to a letter stopped Ctrl+S and similar
shortcuts from working.
- Downloaded boards that are no longer distributed (made private or
deleted) are removed at start-up and listed by name in News. A
board a suspended game uses is kept.
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Match fixes
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- "Suspend and return to title" could not be pressed.
- A board with an area that has no shops could not be played.
- Boards with extreme whirlpool values, or broken board data, could
crash.
- The victory scene could fail to reach the results (silent freeze).
- Percentage fees at the tax office / heliport could move money the
wrong way.
- In team play with 3 or fewer players, teams C and D fell back to
playing solo.
- Team investment counted teammates as opponents.
- A relief CPU answered other seats' negotiations.
- Remodelling, or building on your own vacant lot, played the
monopoly sound.
- Chance card 178 (shops +10G) did not raise convenience stores.
- With negative cash, a 0G shop fee started the sell-off for people
but not for the CPU.
- High & Low CPU: dropped the port-only rule of always stopping at
80G; it now follows the original's decision (strength 4 and up
plays a little bolder).
- Many smaller CPU and rules fixes.
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Launcher
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- The launcher is 1.0.19 (it updates itself).
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Version: 1.0.1 / Launcher: 1.0.19
Engine: Core 0.6.36 / protocol 51 / NetProtocol 3
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