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EpochStreet v1.0.2
Changes since v1.0.1
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- Custom chance-card deck is now in the release build (game rules >
"Chance cards").
- Presets can be published to the server (P, Share, on the Presets
screen).
- Mouse input can be switched on or off in Settings.
- The Board Editor's "Connections" list explains itself better.
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Read this first
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- Saves (suspend and autosave) carry over as they are.
- One CPU decision was fixed, so a replay recorded on v1.0.1 may
drift partway through.
- Online play is still not included (it comes once real-device
testing is done, aiming at 1.1). The release build cannot play
with the test builds.
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Custom chance-card deck
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- Game rules now have a "Chance cards" row: build the chance cards
this match draws from by picking cards (each with a weight of
1-9).
- The default is "Board's own". If you pick nothing, the match
plays exactly as before.
- The new card 189 "Share and share alike!" can be added from here
(no board carries it on its own).
- A rule preset saves the deck along with the other rules.
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Publishing presets
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- On the player / rule Presets screen, press P (Share) to publish
to the server (needs an account; published after review).
- Exporting to a file works as before, and downloading and
installing other people's presets already worked.
- Rows for other people's presets now summarise the seats as the
people / CPUs on this machine (no more "CPU*3"-style readouts of
someone else's seats).
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Settings and controls
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- Mouse input (Settings > Other, and the in-match Settings): when
off, the title menu and the match ignore mouse clicks and the
wheel - for playing with keyboard or pad only. Default: on. The
editors (Board Editor and the like) and system windows such as
file pickers are not affected.
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Board Editor
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- The "Connections" list now carries an explanation. A link that is
in no row's destinations gets a yellow "*" (outside the waypoints).
Cut it if it is an unintended shortcut; keep it if it is, say, the
step right after getting off a vehicle.
- When a link made automatically from "From ids" does not land in a
row, you are told on the spot.
- On boards with states, every row has a "Came in" choice, so a row
for a piece that was already standing there before the state
changed can be written without making a link (written as
"14 (state 1)").
- State numbers in the publish / export dialogs now follow the
"State numbering" setting.
- A row pointing at only one of a square's two exits could vanish
when a neighbouring link was edited.
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Downloads and the board list
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- The "How it works" text on the auto-download screen had shrunk to
its heading.
- On a shelf's folder row, the "Space Mark" hint stayed dimmed
(pressing it did work).
- A board removed because it is no longer distributed stayed in the
board select list.
- Removing no-longer-distributed boards only happened while
auto-update was on.
- If a save cannot be read, no board is removed.
- The shelf "new boards" notice could show a count that did not
match the names.
- Operator shelves (Official and so on) now hold only the boards the
operators put there.
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Match fixes
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- When a CPU picked the area for a price-changing card or a warp, it
did not count convenience stores as shops (cards 16 / 31 / 32 /
37 / 47 / 48 / 49 / 187).
- Two buildings going up at the same moment could mix up the
monopoly sound.
- In team play, a win by your teammate could fail to be recorded as
your win (past records are not corrected).
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Launcher
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- The launcher stays at 1.0.19.
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Version: 1.0.2 / Launcher: 1.0.19
Engine: Core 0.6.37 / protocol 51 / NetProtocol 3
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