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EpochStreet release v1.0.3
Changes since v1.0.2
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- Winning an auction, a 5x buyout and buying a shop by negotiation
no longer sell your shares automatically when cash runs short -
your money goes negative and is settled at the end of your turn.
- Vacant-plot buildings now pay dividends and the lucky share, and
the Maharaja pays at amusement parks, heliports and My Home.
- Screens where pressing Confirm twice sold a shop or put up a
building now ask first (the confirm starts on "No").
- New looks for the summoned characters and the casino racers.
- New colour-vision mode (Settings -> Display).
- The engine version goes up (Core 0.6.37 -> 0.6.41).
- The launcher becomes 1.0.20 (see "Launcher" below).
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! Please read first
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- Saves (suspend and autosave) carry over as they are.
- ! Money now moves differently, so replays recorded on v1.0.2 may
drift part-way through.
- ! Some music settings are reset once, on the first start of this
version. See "Music settings" below.
- ! The "G" money unit in the sidebar is hidden from this version on
(you can turn it back on in Settings).
- ! Online play is not in the release build yet (it ships after
hardware testing, around 1.1).
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- Auction wins, 5x buyouts and negotiated purchases: when cash is
short your shares are no longer sold for you. Your money stays
negative and the shortfall is settled at the end of your own turn
(a person picks what to sell on the sell-off screen). This is how
the original plays. (Thanks for the report.)
- Money paid at a vacant-plot building (toll booth, inn, amusement
park, heliport, My Home, shop, toll gate) now also pays the area's
stock dividend and the lucky share, as a shop does.
(Collecting 5% at your own tax office still pays no dividend.)
- The Maharaja (Torneko) also pays at amusement parks, heliports and
My Home (not at tax offices or real-estate agents).
- Your own toll gate (modern toll booth / legacy inn) now raises its
toll when its owner passes it too (at most once per move).
- Casino selection gained "Legacy" (the slot alternates with the
other games). The "Legacy" rules preset uses it too.
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- No more assets moved by a double press
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- "Sell to the bank for ...G?" (when you are short of cash, and on
the sell-a-shop chance cards) starts on "No".
- Picking a building from the vacant-plot list now asks
"Build <building>?" (starts on "No").
- Card 97 (+20% to an area's stock): Back no longer applies the
effect.
- When playing on one machine, the answer to a trade offer starts on
"Cancel".
- Finishing a deal from the Shops menu returns you to the Shops menu
(pressing Confirm again no longer rolls the die).
- The Relief confirm starts on "No".
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- The nine summoned characters (Mark Angel, Maharaja ...) were
redrawn to look like themselves.
- The casino race birds and slimes were redrawn, with metal and
spotted slimes.
- At "Fastest" speed the summoned characters' turns (die, walk,
warp, payment) are no longer skipped, and they walk at the game
speed.
- The play-order slots sound the lever, the spin and each stop.
- Double-Up Scratch: a losing panel no longer reveals the others.
- On boards whose squares grow with a switch, the camera could move
past the edge of the background picture. Fixed.
- The cursor sound no longer plays when an arrow key does not move
the cursor.
- A goal reached at the bank shows "GOAL!" under the winner on the
podium.
- Many timing, colour and overlap fixes (cannon landing, Lucky Panel
miss, toll booth and Mark Angel effects, seat colour names ...).
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- Colour-vision mode (title Settings -> Display): the default player
colours switch to an easier-to-tell order, and seat shapes become
circle / triangle / square / diamond / star (seats you chose
yourself keep their choice).
- The sidebar "G" unit is hidden by default (as in the original);
"Sidebar unit" shows it again.
- The key hints at the bottom of the menus can now be clicked.
- Esc (Back) no longer leaves the match-result screens; press Confirm
on the last page.
- Input test: pressing a button on another pad switches the test to
that pad; using a pad on the first-run guide makes it Player 1's.
- The roulette shows its payouts (x8 / Anywhere card).
- Español can no longer be chosen as the language (the translation is
not finished; it shows English).
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- Music settings (once, on first start)
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- NPC summon BGM now defaults to "Each guest's own". If yours was
"Off", it switches once on the first start of this version (choose
again and it stays).
- "NPC summon BGM (shared)" and the nine "Summon BGM (...)" entries
are reset to their defaults once on the first start (imported
tracks are kept, so you can pick them again).
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- Deleting a save could delete another profile's save. Fixed.
- Many small fixes around downloads, the board list and presets.
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- Pressing "Play" while a background download was running could
delete the folder of the version you were playing. Fixed.
- A self-update that kept failing could stay stuck even after
reinstalling. Fixed.
- An unreadable account file is now set aside, not overwritten.
- A launcher started hidden (in the tray) asks its channel question
once, the first time its window is shown.
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Reporting problems
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Please tell us about anything that looks wrong, however small.
"What I did, and what happened" helps a lot. Please also include
the version at the bottom right of the title screen (v1.0.3).
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Version: 1.0.3 / launcher: 1.0.20
Engine: Core 0.6.41 / protocol 51
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