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Update: Epoch Street v1.1.1

2026-09-28update

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EpochStreet release v1.1.1

Changes since v1.0.3

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rooms).

is now in the release build too.

only).

table (both run the same engine, Core 0.6.50).

and "Menu help".

entry in the series) more closely, and the casino prize tables were

reworked.

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! Please read first

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A match started on v1.0.3 keeps the Number 9 table, the slot prizes

and the Holidaymon closure rule it was started with.

(Core 0.6.50). The servers are updated to match. You can play with the

test build v1.1.1-test0 too (older test builds are turned away at the

door).

Number 9 prizes and Slot prizes default to "Modern" (the latest

original), and Holidaymon closures to "Legacy" (as the original). The

"Legacy" rules preset gives you the old behaviour for all of them.

still "Full", it switches to "Turn only" ONCE, on the first start of

this version (Settings -> Display changes it back).

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Matchmaking ... pick a goal-money band and queue; the server finds

you opponents.

Custom room ... put up a room and settle the players, the rules and

the pieces yourselves. Invite codes work too.

(Custom server - playing on a server of your own - is not in yet.)

A room can use a board published on the server or one you made;

players who do not have it get it, pictures and sounds included.

a match already under way. A room holds at most 16 people, players and

spectators together. The host decides whether spectators are allowed

and how they are shown (count only / names / hidden), and can remove a

spectator (it takes two presses).

(in your own language). CPU turns play on the same screens and with

the same effects as offline.

V map B data U stocks O settings

turn and 120 seconds of grace once the bank is empty (the host can

change them). "Turn m:ss" at the top right is what this turn has left.

plays that turn and you keep your seat. A player who drops comes back

to the same seat ("Rejoin your match").

shops, and items). The other player has 45 seconds to accept, change

the terms (counter-offer), cancel or answer "No way" (see "Rules");

no answer counts as No. The proposer's clock stops while they think,

and the other players and spectators see the deal, view only.

after 5 seconds.

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NOT listed anywhere and only people with the share code can get them.

editor's publish window; for packs, set the share form's "Listing" row

to "Share by code". A 12-character code (e.g. 7K3M-QX9P-2DAB) is shown

and copied to the clipboard (available after review).

code, press Enter, check the work's card and press "Install". Case,

hyphens, and O/0 or I/1 mix-ups don't matter (pasting works too).

List it" and "New code".

those players' games at their next start (packs stop updating).

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the richest player wins.

in; the richest player wins (the clock also runs during auctions and

casinos).

goal) / a number you type. While either is on, the goal can be set to

"None".

turn to 10 minutes. The turns-left display changes colour near the end.

before. Switching the time bank on turns a Max per turn of None into

10 minutes (Max per turn must be longer than the grace).

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small plate that names the square a piece stops on, for a moment.

Off (default) ... never

No panel ... only when the "Stop here?" panel did not show that

square (e.g. arriving by warp)

Special ... not on shops, chance squares or suit squares

All ... on every square

in-match settings): a CPU's "Stop here?" is now shown on screen. On

(default) keeps it up for a moment (CPU speed Slow 0.9 s / Normal

0.6 s / Fast 0.35 s). Off answers it at the normal pace, so CPU turns

feel snappier.

settings):

Standard (default) ... this version's pacing

Classic ... drops the waits added in this version and plays

at v1.0.3's pace (a CPU's "Stop here?", the

screen when a CPU passes a toll gate, the

notice before a CPU's auction, and the time a

CPU spends reading the 5x buyout line)

The waits that stop you mis-pressing a CPU's trade offer or auction stay

in both (v1.0.3 had them too). The game rules do not change.

settings): the line under the turn menu and the Shops menu that

describes the highlighted row. Shown (default) / Hidden. A row you

cannot use still says why when you press it.

version; "Humans only" drops them on CPU turns.

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payouts ...) nothing is sold and nobody goes bankrupt on the spot: your

money goes negative, you play on, and you settle ONCE at the end of

your own turn. Walking through a toll booth no longer sells your shares

or shops. While you are short, the sidebar turns red and shows

"Short ...G".

together with its lot). A bankrupt player's shops are auctioned one at

a time. With no winning bid they go to the bank. If selling everything

still cannot cover the debt, everything is sold automatically and the

player goes bankrupt.

at "Instant", so you can bid yourself. Anyone who can no longer outbid

shows an "x".

answer "No way". For the rest of that turn the proposer cannot offer

the same deal on that shop to that player again (it clears on the next

player's turn). Not on CPU offers or item trades.

level, 777 pays your salary (tripled under Medal King), and 5 x level

shares for EACH winning share line. Legacy is the old prizes. The reels

use the original's order, and the pay table shows beside the machine.

Sum 6 ... 1 share of every area

Sum 7-9 ... 1 share of the cheapest area

Sum 10-17 ... 5 shares of a random area

Sum 18-21 ... 10 shares of the priciest area

Sum 22-23 ... 5 shares of every area

Sum 24 ... the same amount as your salary (at least 1,250G)

For the old table set "Number 9" in Ruleset (per element) to Legacy.

The prize is paid on the result screen (Silver Tarot too).

that Holidaymon's next turn; Modern until the owner's next turn (the

old behaviour).

the Maharaja stays 3-11 turns.

within one square on the board, diagonals included.

area the board already gives one.

settlement and price moves.

then the sell screen (the same order as buying a shop).

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they will pay before they land.

strength 5 may cash out late in the game or sell 10 shares at a time

where the leader holds many.

(strength 5 accepts without checking).

start of its turn (the camera shows the shop first).

for cards 97, 20 and 23 follow the original more closely. A CPU on

someone else's lot building considers the 5x buyout.

the payment effect and screen.

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rows you cannot use are greyed out with the reason (the "Menu help"

setting hides the description).

can move and their "Stop here?".

on.

that is part of the diagonal.

for +100G) or the "+10G" / "+100G" buttons in each seat's column.

confirms (starting on No): starting a new match over an autosave,

"Reset to defaults" and leaving the rules screen with changes.

"Build <building>?" on a vacant lot, start on YES again (from player

feedback). Selling to pay off a debt still starts on No.

HELD button (holding the walk's confirm no longer skips them unread).

A fresh press closes them the moment they open.

"Screen mode"). "Square digits" is in the in-match settings too, and

"Mini-map view frame" (frames the part of the board on screen; off by

default) is in the title settings too.

Pixel / Outlined.

prizes, and marks the one your rules use.

you already earned.

(-2 to +2)" and says what it does.

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editor saves and the rest of your files are now written to a separate

file, flushed to the disk and only then swapped in.

the game asks "Resume from the previous autosave?".

build says it cannot be resumed in this version and is left in place.

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server is told which account sent it (the one signed in when the data

was recorded). Seat names, saves and your board files are still never

sent. Turn it off in Settings -> Other -> Sending data.

after the match (single installs too).

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and the difference the wrong way round. Fixed.

when it was the other player. Fixed.

Fixed.

the match history. Fixed.

board's event. Fixed.

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server issued a new account key, the key is no longer lost: it is

saved to a rescue file and picked up later.

on the server now reaches you; an account file that is merely in use is

no longer mistaken for a broken one; the launcher's own files are

written the power-cut-safe way.

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Reporting problems

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Please tell us about anything that looks wrong, however small.

"What I did, and what happened" helps a lot. Please also include

the version at the bottom right of the title screen (v1.1.1).

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Version: 1.1.1 / launcher: 1.0.22

Engine: Core 0.6.50 / protocol 54

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