Epoch Street Official Boards News Dev blog Guide 日本語

← News

Update: Epoch Street v1.1.2

2026-09-28update

========================================

EpochStreet release v1.1.2

Changes since v1.1.1

========================================

see during someone else's turn (places where the watching screen did

not match the player's own).

when you do not have one yet.

reviewed (from a player report).

report).

Interrupted downloads now resume where they stopped.

! The engine version goes up (Core 0.6.50 -> 0.6.51).

Online play works between THIS version only (the release build v1.1.2

and the test build v1.1.2-test0 can sit at the same table). v1.1.1 and

earlier are refused at the door. The servers are already updated.

+ Suspended games and autosaves still load.

----------------------------------------

----------------------------------------

made the background art slide at a different speed. Fixed.

and its text were shown. Fixed.

item-auction lot, switch "after" preview and so on as the player.

now show purchases, payments, chance cards and stock trades as notice

plates (you could not tell what had happened before).

that person's own settings.

watchers' result screens always close before the next turn.

table.

screens too.

everyone exactly once (it could appear twice or not at all).

----------------------------------------

----------------------------------------

reading; after the server played a move for you, the screen stayed on

"High or low?" and the turn never ended.

cash-out closes the game properly.

----------------------------------------

----------------------------------------

shops; it now picks the shop that raises its own net worth the most

(including the gain on its stock).

a shop now depends on its strength and its "Builder" tendency

(strength 4 is unchanged). The Piece Workshop text says so.

----------------------------------------

----------------------------------------

(3 to 8 seconds) instead of a fixed 3 seconds, so the race music no

longer comes in late.

If you had assigned that slot yourself, it goes back to the default

once.

----------------------------------------

----------------------------------------

confirmation (the same one as on the Online screen).

server addresses, so bad data cannot freeze the game or use huge

amounts of memory. Normal play is unchanged.

----------------------------------------

----------------------------------------

again after repeated "failed"), and a failure shows its reason.

are disabled and say "Updating in the background...".