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EpochStreet v1.1.3
Changes since 1.1.2
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- Texture packs: the per-style vehicle art (plane, ship, car, train,
minecart) can now take a colour mask too (from a player report).
- Mini-map: a new "Black, white frame" option for unowned squares
(from a player request).
! The engine version goes up (Core 0.6.51 -> 0.6.52).
Online play works between THIS version only (the release build v1.1.3
and the test build v1.1.3-test0 can sit at the same table). v1.1.2 and
earlier are refused at the door. The servers are already updated.
+ Suspended games and autosaves still load.
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- The colour mask used to apply only to the generic vehicle art, so a
pack that drew each vehicle style showed every vehicle in the same
colour.
- Each style can now have its own colour mask, for example:
square/tint/vehicle/minecart.png
square/tint/vehicleexit/minecart.png
square/tint/vehicleempty/minecart.png
(plane / ship / car / train work in place of minecart)
- The Art list gains 15 rows such as "Vehicle (Minecart) (colour
mask)"; you can import an image straight from them.
- Per-style art only wears its own style's mask (never the generic
one: on a differently shaped picture the colour would land in the
wrong place). Existing packs look the same until they add masks.
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- Settings -> "Mini-map unowned" gains "Black, white frame": shops and
lots nobody owns show as black squares with a white frame (touching
squares still read as separate).