
On October 1st we released v1.2.1 and the test build v1.2.1-test0. Based on reports and requests from our testers, this round mostly fixes vehicles, switches and chance cards. The engine version went up, so online play is between 1.2.1 builds (the release build and test build 1.2.1-test0 can share a table). Your saves carry over. The launcher stays at 1.0.24.
Vehicles that arrive next turn
We made "arrival: next turn" vehicles easier to follow (from a tester report).
- The rider now arrives at the start of its next turn, before the roll. Before, it jumped there the moment the dice were rolled
- While aboard, the pawn leaves the board and the minimap, and the boarding square shows "In use" in the rider's colour
- The warp sound now plays twice in all: once when boarding and once when arriving
- One rider per vehicle, whatever the "Exclusive" setting says. While someone is aboard, nobody else can board
- If the rider goes bankrupt or is warped away by a card, the ride is cancelled and the vehicle is free again
A rider aboard: the pawn is off the board and the boarding square shows In useBoard editor: "Facing after arrival" for vehicles
A pawn arriving by vehicle used to be free to go any way, including straight back toward the vehicle (a tester's idea).
- Vehicle squares now have "Facing after arrival". Choose "As if from square N" and a pawn arriving by vehicle counts as having come from that square, so the first step of its next move cannot go back to it
- Leave it unset and pawns stay free to go any way, as before
- A board that uses this setting does not open in 1.2.0 or earlier
Facing after arrival in the board editorChance card numbers and wording
- Blackout is now No.191 and Reversed States No.192 (they were hidden cards No.501 / No.502 in 1.2.0). They are ordinary cards now and appear in the board editor's lists, the encyclopedia and custom chance card decks. Boards made with 501 / 502 still play, as 191 / 192
- No.190 Switch Malfunction and No.191 Blackout now say they last "for as many turns as you roll", and that "pressing a switch does nothing". After the roll you see messages like "Blackout for your next 3 turn(s)!"
Chance card No.191 Blackout- No.192 now reads "The board's states now change in reverse order!"
- During a blackout, every owned shop and lot building shows the "closed" badge
During a blackout, owned shops and lot buildings show the closed badge- No.187 (warp to a shop in the area the slot lands on) may now land on that area's lots too, built on or not
Fixes
- Stopping exactly on a pass switch + chance square now presses the switch and changes the board (from a tester report)
- A CPU reaching the bank through a Warp Space (landing or pass effects) could buy stock twice (from a tester report)
- Summoned characters stopping on a paired Warp Space did not warp
- When the Maharaja or Torneko pays at a player's shop, the money now scatters too
- No.166 (buy at 6x) asked about "5x" (from a tester report)
- A 100G shopping fee now plays the "toll paid (up to 100G)" sound, and the sound setting says so
Thanks
Thank you to every tester who sent us reports and ideas. If you notice anything, you can always send it from "Review the game / Report a bug" on the mode screen.