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What's new in version 1.1.1

2026-09-27

On September 28 we released v1.1.1. The biggest change: online play and Share by code, which until now lived only in the test build, are in the release build. The rules gained a Turn limit and a Time limit. On top of that, everything the test build picked up over ten updates since v1.0.3 - money flow, auctions, CPU thinking, casino prizes and the way saves are written - reaches the release build at once. Last of all, following tester feedback, we revisited the waits the test builds had gained, and you can now play at v1.0.3's pace (we made this change on top of what was prepared as 1.1.0, so the version is 1.1.1). Here is what changed since v1.0.3.

Online play is in the release build

The online play we said would come "around 1.1" in the September 21 post is here. "Online play" on the title offers two ways to play.

The server runs the match and keeps everybody's board the same. A room can use a board published on the server or one you made; players who do not have it get it, pictures and sounds included.

The host's room - the spectator settings and how many are watching
The host's room - the spectator settings and how many are watching
A spectator's screen - "JOIN-B's screen" at the top, "1 watching" bottom right
A spectator's screen - "JOIN-B's screen" at the top, "1 watching" bottom right

And one more thing: the release build v1.1.1 and the test build v1.1.1-test0 can sit at the same table. Both run the same engine version and both have the way into online play. Before, the release build had no online play, so its players could not meet test-build players.

Share by code

You can publish boards, texture packs, pieces and more so they are not listed anywhere and only people who have the share code can get them - handy for a board you play with friends, or a pack you want a few people to try before it is finished.

Get a work by its code
Get a work by its code

Turn limit and Time limit

The rules gained two new ways for a match to end besides the goal. Either way, the richest player wins when it ends.

The time bank and Max per turn you already had work as before. Turning the time limit on with Max per turn at None sets it to 10 minutes, so a single turn cannot run forever.

Four new settings (from tester feedback)

The "Pacing" setting - on Classic, the CPU "Stop here?" row above is not held even when On
The "Pacing" setting - on Classic, the CPU "Stop here?" row above is not held even when On

Over the test builds we added small waits here and there so CPU turns would be easier to follow. Testers who played with other people told us that on CPU turns "we already knew what the CPU was doing", and that on their own turns "the payment box does not take my A press for a moment - it feels like input lag". So in this version:

Rules and CPUs

In the test builds we compared the game with the latest entry in the series and moved the rules and the CPUs closer to it. All of that now reaches the release build.

Number 9 - a sum of 24 pays your salary
Number 9 - a sum of 24 pays your salary

New matches default to "Modern" for Number 9 and the slot prizes, and to "Legacy" (as the original) for Holidaymon closures. To play the old way, pick them in Ruleset (per element), or choose the "Legacy" rules preset.

Ruleset (per element)
Ruleset (per element)

Screens and controls

Saves that survive a power cut

After a report of an autosave broken by a power cut, we changed how files are written: everything goes to a separate file first, is flushed to the disk, and only then takes the real name. If the power goes mid-write, either the complete old version or the complete new one is left.

Online content and data

Bug fixes

Bugs found in the test builds were fixed before this release. A few that mattered in the release build too:

Compatibility and saves

Launcher 1.0.22

The launcher becomes 1.0.22 (it replaces itself when started). If the account file is locked by another program right after the server issued a new account key, the key is no longer lost: it is set aside in a separate file and picked up later.

Thanks

Online play made it into the release build thanks to everyone who played the test builds and sent reports. Now that the release and test builds can play together, we hope you will find someone to share a table with. If anything looks wrong, however small, please tell us.