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Update: Epoch Street v1.1.3

2026-09-28

On September 29 we released v1.1.3 and the test build v1.1.3-test0. It is a small update: two changes that answer tester reports and requests, plus a new square in the test build's board editor. The engine version also goes up, so online play is between 1.1.3 builds.

Texture packs: a colour for each vehicle style

In a texture pack, the art for squares that carry a colour - warps, vehicles and so on - can come with a colour mask, an image that says where the square's colour is painted. That mask only worked on the generic vehicle art, though, so a pack that drew planes, ships, cars, trains and minecarts each in their own style showed every vehicle in the same colour. Following a tester report, each style can now have its own colour mask.

Mini-map: "Black, white frame" for unowned squares

Settings -> "Mini-map unowned" gains Black, white frame (from a tester request). Shops and lots nobody owns show as black squares with a white frame. The frame is drawn inside the square, so touching squares still read as separate.

The mini-map's "Black, white frame" option
The mini-map's "Black, white frame" option

Test build: Switch (on pass + chance)

The test build's board editor gains a new square, "Switch (on pass + chance)". Crossing it works the switch; stopping on it is a chance square (you draw a chance card).

Switch (on pass + chance)
Switch (on pass + chance)

Compatibility and saves

Thanks

Both changes in this update grew out of testers telling us "this gets in the way" or "this would be nice". If you notice anything, however small, please tell us.