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Turn limit and time limit

Normally a match is won by reaching the Goal and arriving at a bank. With a Turn limit or a Time limit you can instead stop the match after a fixed number of turns or minutes, and whoever has the most net worth at that moment wins. It suits a short evening, or a stream or event that has to end at a known time.

Rule settings — the Turn limit, Time limit and Time bank rows
Rule settings — the Turn limit, Time limit and Time bank rows

Both are rows on the rule settings (press R on the board list). If you touch neither, a match ends exactly as before — by the Goal alone.


1. Three ways a match can end

How a match ends is decided by three switches. They are independent, and the first one to trigger ends the match.

GoalTurn limitTime limitHow the match ends
OnOffOffReach the Goal and a bank (the usual game)
OnOnOffReach the Goal / the chosen number of turns is up — richest wins
OnOffOnReach the Goal / the round in which time ran out ends — richest wins
OnOnOnWhichever of the three comes first
OffOnOffThe chosen number of turns is up — richest wins
OffOffOnThe round in which time ran out ends — richest wins
OffOnOnWhichever comes first
OffOffOffNot allowed (the only ending left would be bankruptcy)

2. Turn limit

The Turn limit ends the match once everyone has taken this many turns.

The final lap — a LAST TURN banner on the board, and in the sidebar
The final lap — a LAST TURN banner on the board, and in the sidebar

During a match the top of the sidebar shows "N turns left". It turns yellow at 3 turns or fewer and red at 1.

When the final lap begins, a "LAST TURN! the match ends after this round" banner crosses the board and the sidebar chip becomes "LAST TURN". The match ends as soon as everyone has finished that lap.


3. Time limit

The Time limit is a clock for the whole match. The match ends at the end of the round in which the clock reaches 0.

A match on a time limit — the clock row reads Left instead of Time
A match on a time limit — the clock row reads Left instead of Time

3a. What happens at zero

Reaching zero does not end the match on the spot. The lap in progress is played out by everyone. The match ends the moment the next lap would begin, and the player with the most net worth wins.


4. Stopping stalling — Time bank and Max per turn

With a Time limit alone, the player in front could drag out their own turns until the clock ran out. These four rows are what stops that. Setting a Time limit also fills in Max per turn for you (10 minutes by default).

RowWhat it decides
Time bankThe time one player may use over the whole match. Unlimited means no clock (the default)
Charged inBy the minute = a minute comes off for every whole minute of your own turn (a part-minute is free) / By the second = only the time actually used
Max per turnHow long one turn may take. When it runs out, the CPU plays that one turn for you
Grace when emptyThe allowance per turn once the Time bank is gone (120 seconds by default)

5. Who wins

When a limit ends the match, the winner is decided like this:

  1. The player with the greatest net worth (cash + shops + stock)
  2. A tie goes to the lower seat number
  3. In team matches, teams are compared by their combined net worth
  4. Bankrupt players are not in the running

The winner is announced with "turn limit, richest player" or "time up, richest player" beside the name.


6. The Default numbers

Choosing Default gives the board's own number if it sets one; otherwise it is worked out from the Goal (the row shows "Default = …").

GoalTurn limit
up to 10,000G30
up to 12,000G36
up to 14,000G42
up to 16,000G48
up to 18,000G54
up to 20,000G60
up to 22,000G66
GoalTime limit
up to 10,000G60 min
up to 12,500G75 min
up to 15,000G90 min
up to 17,500G105 min
up to 20,000G120 min
up to 22,500G135 min
up to 25,000G150 min

Above 10,000G the Turn limit grows by 6 for every 2,000G and the Time limit by 15 minutes for every 2,500G (both rounded up; the ceiling is 999).

⚠ Nothing is limited unless you choose a value. Even if the board carries a number, a row left on None plays as an ordinary match.


7. Ways to use it

Once a match has started, these rules cannot be changed (you can read them in-match under Data → Rules).