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Online play

Online play puts you at the same board as people elsewhere on the internet. The server runs the match and keeps everyone's board identical.

The mode list — Online play sits near the bottom
The mode list — Online play sits near the bottom

★ Where it is — from release 1.1.1, nobody needs a mode for it. Online play is simply there on the mode list.


1. Before you start


2. Choosing how to play

Choosing Online play on the mode list opens the screen that picks how you play.

MatchmakingPick a goal band and queue; the server finds opponents
Custom roomBuild a room and decide the player count, the rules and the pieces yourselves

3. Matchmaking

  1. Pick a goal band and queue
  2. While you wait, the screen says it is searching. Enter / Esc leaves the queue
  3. The match starts when the table fills. If not enough people come, CPUs fill in

In matchmaking, a disconnected player's turn is played by relief (a CPU) straight away (section 6).


4. Custom rooms

4a. Joining a room

Pick one from the room list. Each room shows its host, board, player count and state (gathering / playing).

4b. Creating a room

+ Create a room makes a room with you as host. The room screen sets:

Your own room — settings on the left, the room's state on the right
Your own room — settings on the left, the room's state on the right
RowWhat it does
BoardA board published on the server, or one you made. Players who do not have it receive its art and sound too
RulesThe same rule-settings screen as offline: goal, starting money, the clock… Teams are available too
PlayersThe player count and the seats. Chairs nobody takes are played by CPUs
VisibilityListed, or reachable by invite code only
SpectatorsWhether watching is allowed, and how spectators are shown: count only / names too / hidden
Disconnected player's turnRelief on timeout / relief at once / wait for them

4c. Getting ready and starting


5. Watching

Watching — whose screen it is on top, the spectator count bottom right
Watching — whose screen it is on top, the spectator count bottom right

6. The clock and relief

Every online table, matchmade or custom room, starts with this clock (in a custom room the host can change it in the rules):

Default
Time bank10 minutes
Max time per move10 minutes
Grace after the bank runs out (per move)120 seconds

7. During the match

7a. Negotiating with people

Buying, selling and swapping shops, and item deals, work between people online too.


8. Getting back in


Online play is where reports from real matches help the most. If anything looks wrong, however small, tell us on Discord.