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More players, and teams

Epoch Street plays with two to eight players, and those seats can be split into two to four teams. Both are set on the Player setup screen.

Player setup — the count, the teams, and the ally row
Player setup — the count, the teams, and the ally row

★ Where they are — player count and teams need no mode at all (player count graduated 2026-09-15, teams 2026-09-17). The Players and Teams rows are simply there on Player setup.


1. Choosing the count

Picking Local multiplayer (or Single player) opens Player setup. The top row, Players, takes a number from 2 to 8.

Raising the count from Single player keeps P1 as you and makes the rest CPUs.

1a. How the seat cards lay out

Five players and up wrap onto a second row, and the number of columns is half the count, rounded up.

Players2345678
Columns2343344
Rows1112222

2. A board's "max players"

A board's author may declare a maximum player count. The board list's info panel shows it on the Players line: up to 4, or — when the board sets no limit.

Your own boards set it in the board editor under Board settings → maxPlayers (0 = no limit).


3. What changes as the count grows

SidebarCards shrink at 5–6 players and shrink again at 7–8. Name, rank, cash and net worth always stay
BankruptciesThe rule's range becomes 1 to (players − 1)
Turn orderThe order-slot reels match the number of seats
Pieces on one squareFive or more pawns wrap onto a second row
Results and recordsStandings and stats grow with the count (eight players read as 2 columns × 4 rows)

None of the economics change with the count — fees, stock, salary and the capital ceiling are the same at two players as at eight.

Eight players: the sidebar cards shrink to fit
Eight players: the sidebar cards shrink to fit

4. Team matches

The Teams row offers Off / 2 teams / 3 teams / 4 teams / Free. There are two ways to form the sides: dealt and free.

4a. Team order

Pick it with the Team order row under Team rules:

Sides of uneven size (3 v 1 and so on) cannot alternate and play Blocked.

4b. Winning is a team total

Raise the goal. Because the test is a team total, the default goal arrives about twice as fast in 2v2. Typing double the board's goal into the Goal rule setting is a good start.

4c. Between teammates

Landing on an ally's shopNo fee is charged (unless Ally's shop is set to "Pay the fee")
5× buyouts, takeovers, seizing a lotNot possible against an ally
TradingAllowed with allies — moving assets around inside a side is a tactic in itself
Chance cardsUnchanged. Cards that pick a target may pick an ally (a gift is a play)
Battle ColosseumThe lander's allies stand on the boss side and do not attack (only the other teams attack). The rank bonus uses the team's rank. If nobody can attack, the boss side wins at once

4d. Team rules

Turning teams on adds a Team rules row to the rule settings. Enter opens these rows:

Team orderAlternate / Blocked / Free (4a above)
SidesAs set / Secret (re-dealt just before the match opens; the side sizes are kept)
Ally's shopWhat landing on a teammate's shop lets you do (table below)
Shops per areaOnly mine / Count the side's (allies' shops count as yours, raising fees and capital ceilings)
Investable shopsOnly my own / Ally's shops too (allies' shops can be picked when investing)
Ally's buildingAs the owner (gather, warp and other owner effects) / As a visitor (pay the fee or entry charge)

Ally's shop options:

NothingLike an empty square (the default)
HalfYou may invest up to half of a normal investment in their shop
Same as ownYou invest exactly as you would in a shop of your own
Pay the feeYou pay the normal fee even at an ally's shop (dividends and shares apply)
Up to 250G / percent / amountYou may invest up to the set ceiling (percent 1–100%, amount 1–999G)

With a capped option, the rows below it (Ally ceiling, Own-shop ceiling) choose whether the ceiling also applies to investments from chance cards and to putting the money into your own shop.

The money moves from your cash into your ally's shop. The side's total is unchanged, but the shop's fee and the district's share price both rise. Note that the CPU never invests in an ally's shop, whatever this is set to.

4e. On screen


5. Not covered yet


Player count and teams are exactly the kind of thing that needs playing to judge. Tell us what you find on Discord.