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Legacy and Modern

The same board played in two different eras is not quite the same game. Epoch Street lets you choose between them element by element — that is what the Ruleset row of the rule settings is for.

Ruleset (per element) — Legacy or Modern, one row at a time
Ruleset (per element) — Legacy or Modern, one row at a time

Neither is the "correct" one, and they mix freely.


1. The five presets

From the board list press R for the rule settings; the Ruleset row carries five chips.

DefaultThe recommended mix. It is Legacy and Modern together — the ★ rows in the table below are its Legacy side
PresentThe set that follows the latest original game (see the Present preset note below)
ModernEvery element on its Modern setting (Trade contents: Modern B; the Battle Colosseum reward, which has no Modern mode, takes Present)
LegacyEvery element on the most Legacy-leaning setting that exists in this build
Custom…Your own set. The first time you choose it, it starts as a copy of Default

Press Enter to open Ruleset (per element) and set each one individually (←→ changes the mode, ↑↓ moves between elements).

During a match, Data → Rules → Elements lists every element with the mode you are actually playing under.


2. The elements

The "Default" column is the mode the Default preset picks.

In a match: Data → Rules → Elements. Gold = moved off Default
In a match: Data → Rules → Elements. Gold = moved off Default
ElementModernLegacyDefault
Shop price → basebase price stays putbase price moves too★ Legacy
Remodel → stockshown right after the remodelshown at end of turn★ Legacy
Stock purchase feeno commissionA: price × (shares+1) × 3% / B: price × shares × 3%, rounded downModern
Shopping-fee multiplierPresent: 2 of 3 squares ×2.00 / Modern: ×1.50areas of 4+ get their own multipliers; truncated twiceModern
Capital ceiling (max invested, × shop price)Present: 2 of 3 squares ×3.00 / Modern: ×2.25A: 4+ squares get their own table (peak ×10) / B: 3+ squares (peak ×21)Modern
Toll booth / InnToll booth only; its toll rises +10GInn buildable; the toll booth is a flat level × 30GModern
My Homethe gather is optional; others pay level × 60Gthe gather always happens; others pay level × 30G (latest original)Modern
Tax officevisitors pay 5% of their assetsvisitors pay 10% of their assets (latest original)Modern
Realtoranother player's shop is buyable at 3×unowned shops and vacant lots only★ Legacy
Trade contentsA: items can be traded, auctions take marks and wildcards / B: stock can be auctioned toomoney only★ Legacy
Chance-card feeno cash, no effectthe effect fires even if you are shortModern
Temporary fees on lot buildingshalf-price days etc. reach buildingsonly closures reach buildings (latest original)Modern
Winning at the bankthe bank's own salary or stock buy may complete ityou must already hold the target on arrival★ Legacy
Who winsfirst to the bank on goal takes itthe richest player takes it insteadModern
Holidaymon closuresclosed until the shop owner's next turnclosed until that Holidaymon's next turn (as the original)★ Legacy
Number 9sum 7–9: 1 share of the cheapest area / 10–17: 5 shares of a random area / 18–21: 10 shares of the priciest area / 24: your salary (at least 1,250G)7–9: 1 share of the first area / 10–17: 5 of the first area / 18–21: 1 of the last area / 24: warp anywhereModern
Slot prizesPresent B: cherry 10/30/100G × level / 777: equal to your salary (×3 under Medal King) / stock mark: 5 × level shares of the priciest area for every line (as the latest original) / Present A: as B, but 777 pays 500G × level (no Medal King)Legacy C: cherry 50/100/200G / 777: 1,000G / stock mark: 10 shares of the priciest area (once) / Legacy B: C plus a capital mark (three = invest in a shop with your own money, before any warp) / Legacy A: B, and a casino pull costs 50G (no pull without it in cash)Present B
Two-area shop multipliera shop in two areas always takes its shopping fee and capital ceiling from the lower-numbered areafrom whichever area gives the larger multiplier (ties: the lower-numbered area)★ Legacy
Silver TarotThe Joker replaces the Lovers (1 Dokodemo Card) / Magician: +30% fees for 3 turns / Strength: shop prices +5% / Death: shop prices −5% and closed / Star: a 50% share (added to any other share; 20% each under the World) / Sun: level × 30G (a Sphere in Sphere Battle). Lasting effects run until the end of the drawer's turnLovers: a Heart mark / Magician, Death (closed) and Star (20% share) last until the target's next turn / Strength: a construction rushModern
RouletteA player other than the dealer joins if cash + stock covers the stake. Any cash shortfall is settled at the end of that player's turn (stock is sold first)A player joins only if their cash covers the stakeModern
Battle Colosseum rewardPresent: a winning boss side (the lander's side) gets level × 50G + 10 shares of the priciest area (latest original)a winning boss side gets level × 50G + one Dokodemo Card★ Legacy
Lucky Panel prizes+1G → level × 10G / +50G → 25 + level × 25G / shop prices +2% / dividend 3% / the minus pays everyone 5 + level × 5G (in Sphere Battle the level × 10G pair is a Sphere)+1G / +50G / shop prices +1% / dividend 1% / the minus pays everyone 30GModern
Lucky Panel layoutnothing tells what a panel holds until it is flippedthe panels first come up in prize order (1st minus, 2nd holiday, 3–4 shop price, 5–6 turn around, 7–8 10 shares, 9–10 Dokodemo, 11–12 +1G, 13–14 dividend, 15–16 +50G), as the originalModern
Lucky Panel turns (5+ players)2 pairs max: with 5+ players a turn ends at its second matched pairno limit: every match goes again2 pairs max
Lucky Panel minus (5+ players)Capped: with 5+ players the minus pays three players' worth, split among everyone elsepays everyone in fullCapped
Double-Up Scratchtier 1 level × 15G, shops +1.5%, dividend 2%, a half-price ticket / tier 2 turn around, level × 30G, shops +3%, dividend 4%, a free ticket / tier 3 turn around, level × 60G, Dokodemo, 10 shares, 3% of total assets (a Sphere instead of turn around in Sphere Battle) / the minus pays everyone level × 15Gtier 1 10G, shops +1%, dividend 1% / tier 2 turn around, 100G, shops +1%, dividend 1% / tier 3 turn around, 100G, Dokodemo, 10 shares / the minus pays everyone 50GModern
Scratch minus (5+ players)Capped: with 5+ players the tier-3 minus pays three players' worth, split among everyone elsepays everyone in fullCapped
Wakuwaku Rope10G → level × 10G / 100G → 25 + level × 25G, and a Lucky bracelet (a 2% share until the match ends) joins (a Sphere too in Sphere Battle)10G / 100GModern
Legacy RacePick a prize: six racers, one prize each (75 + level × 25G / Dokodemo Card / the cheapest unowned shop / Double Dice + 50G / a free ticket / a Sphere — 5 shares outside Sphere Battle). Even odds, any number on one racer. 1st pays its prize. 2nd–3rd (up to 4th with 7+ players) pay a smaller form of the prize you picked (35 + level × 15G / one missing mark — 35 + level × 15G if you hold all four / your shops +2% / Double Dice / a half-price ticket (one toll at half) / 2 shares of the priciest area)prize multipliers (10–150 × level); the higher, the less likely; one racer eachModern
Roulette dealer loss capOn: the dealer loses at most 21 stakes per spin (the winners share the cut)noneOn
Treasure Huntlevel × 20G becomes the Happy outfit (+3G a step; the Happy Hat +1G at level 2 or below), a Power Seed (one of your shops +20%; not without a shop) a Lucky ring (a 5% share until the match ends) and a Miracle anklet (your shops you pass or stop on +1% until the match ends) joinDokodemo Card / level × 60G / level × 20GModern
Modern Racea correct pick pays level × 100G (at any lane count) and a chest pays 10 + level × 5Ga correct pick pays level × 20G × lanes, a chest pays 20GModern
High & Lowcashing out also gives every prize up to your streak (3: Happy hat, 4: Happy belt — 1G a step each; 5: a Lucky earring (a 3% share until the match ends); 6: two Dokodemo Cards; 7: a Miracle necklace (your shops you pass or stop on +2% until the match ends))the pot only (20–1280G)Modern

A half-price ticket is spent like a free ticket, by stopping on another player's shop (holding both, the free ticket goes first).

Number 9's sum of 6 (1 share of every area) and 22–23 (5 shares of every area) pay the same in both modes. Silver Tarot's Chariot and Moon, and its five "who" cards, are the same in both modes (the Legacy Sun pays level × 10G). In Sphere Battle, at least one of Treasure Hunt's three treasures is a Sphere (in both modes). The slot's reels are the same in both modes: the left reel is one of three strips, drawn for every pull (as the latest original).

The Present preset differs from Default in: Shop price → base Modern; shopping-fee multiplier and capital ceiling Present; My Home and Tax office Legacy; Holidaymon closures Modern; Number 9, Silver Tarot and Roulette Legacy; Battle Colosseum reward Present; Lucky Panel prizes and layout, Double-Up Scratch, Wakuwaku Rope, Legacy Race, Treasure Hunt, Modern Race and High & Low Legacy; the 5+ pair limit, the minus caps, and the roulette loss cap off (as in the Legacy preset).

The Legacy preset picks Legacy B for both the stock purchase fee and the capital ceiling —the most Legacy-leaning tables written so far.


3. The ones that change the game most

3a. Shopping-fee multiplier and Capital ceiling

These two do most of the work. They decide how frightening a cornered district is, and how far a single shop can be built up.

Every mode's numbers are laid out in full further down this page, in 6. Appendix: the multiplier tables.

3b. Winning at the bank, and Who wins

These two are the victory condition itself.

3c. Stock purchase fee

Legacy charges 3% every time you buy. A and B differ in whether the share count gets a +1 (A costs slightly more). With a commission in play, churning small trades stops paying.

3d. Toll booth / Inn

Legacy unlocks the Inn, and in exchange the toll booth becomes a flat level × 30G that never grows. Legacy's inn is for collecting tolls; Modern's booth is for growing one.


4. Buildings can override the numbers

Three of the elements — Toll booth / Inn, My Home and Tax office — state amounts that the per-building effect settings can take over (rule settings → Vacant lots → Building prices). When they do, the element's row says so:

and the description switches to the numbers this match actually charges.


5. Saving a set

A set you like can be saved by name from Presets on the rule settings screen (P opens it too). See "Rule settings".


6. Appendix: the multiplier tables

What the shopping fee multiplier and the capital ceiling actually are, mode by mode. Rows are how many squares the district has, columns how many of them you own. A “—” is a combination that cannot occur (you cannot own more shops than the district has), and a district of nine squares or more uses the eight-square row.

The multiplier applies to the base price — what the shop cost when it was bought. Investing raises the current price, not the multiplier.

Legacy's shopping fee truncates twice — once before the multiplier and once after — while Modern divides once at the end. The same cell can therefore charge 1–2G less under Legacy (base 300, current 400, shopping fee 100 at ×1.25: Legacy 207, Modern 208).

6a. Shopping fee multiplier — Present

Squares12345678
1×1———————
2×1×2——————
3×1×2×3.75—————
4×1×1.25×2.5×5————
5×1×1.25×2×3.25×6———
6×1×1.25×2×2.75×4.25×6.75——
7×1×1.25×1.75×2.75×3.75×5.25×7.5—
8×1×1.25×1.75×2.5×3.5×4.5×6×8

6b. Shopping fee multiplier — Modern (the default)

The only cell that differs from Present is 2 owned of 3 squares (×2 → ×1.5).

Squares12345678
1×1———————
2×1×2——————
3×1×1.5×3.75—————
4×1×1.25×2.5×5————
5×1×1.25×2×3.25×6———
6×1×1.25×2×2.75×4.25×6.75——
7×1×1.25×1.75×2.75×3.75×5.25×7.5—
8×1×1.25×1.75×2.5×3.5×4.5×6×8

6c. Shopping fee multiplier — Legacy

Districts of three squares or fewer are identical to Present. This is also the only mode that truncates twice.

Squares12345678
1×1———————
2×1×2——————
3×1×2×3.75—————
4×1×1.25×2.5×5————
5×1×1.25×2.5×5×8———
6×1×1.25×2×3.75×6×8——
7×1×1.25×1.75×2.5×5×6×8—
8×1×1.25×1.5×2×4×5.5×6.5×8

6d. Capital ceiling — Present

Squares12345678
1×1.5———————
2×1.5×2——————
3×1.5×3×6—————
4×1.5×2×4×10————
5×1.5×2×4×10×12———
6×1.5×2×4×10×12×14——
7×1.5×2×4×10×12×14×15—
8×1.5×2×4×10×12×14×15×16

6e. Capital ceiling — Modern (the default)

Three cells differ from Present: 1 of 1 (×1.5→×2), 2 of 2 (×2→×3) and 2 of 3 (×3→×2.25).

Squares12345678
1×2———————
2×1.5×3——————
3×1.5×2.25×6—————
4×1.5×2×4×10————
5×1.5×2×4×10×12———
6×1.5×2×4×10×12×14——
7×1.5×2×4×10×12×14×15—
8×1.5×2×4×10×12×14×15×16

6f. Capital ceiling — Legacy A

Districts of three squares or fewer are identical to Modern.

Squares12345678
1×2———————
2×1.5×3——————
3×1.5×2.25×6—————
4×1.5×2×4×8————
5×1.5×2×4×8×10———
6×1.5×2×3.5×6×8×10——
7×1.5×2×3×4×6×8×10—
8×1.5×2×3×4×5×6×8×10

6g. Capital ceiling — Legacy B

Districts of two squares or fewer are identical to Modern, and 2 owned of 3 squares goes back to Present's ×3.

Squares12345678
1×2———————
2×1.5×3——————
3×1.5×3×6—————
4×1.5×2×4×13————
5×1.5×2×4×13×17———
6×1.5×2×4×13×17×20——
7×1.5×2×4×13×17×19×20—
8×1.5×2×4×13×17×19×20×21