Legacy and Modern
The same board played in two different eras is not quite the same game. Epoch Street lets you choose between them element by element — that is what the Ruleset row of the rule settings is for.

- Legacy … the older habits: commissions are charged, the tests are stricter, a cornered district hits far harder
- Modern … the newer habits: no commission, a faster turn, monopolies a little gentler
Neither is the "correct" one, and they mix freely.
1. The five presets
From the board list press R for the rule settings; the Ruleset row carries five chips.
| Default | The recommended mix. It is Legacy and Modern together — the ★ rows in the table below are its Legacy side |
| Present | The set that follows the latest original game (see the Present preset note below) |
| Modern | Every element on its Modern setting (Trade contents: Modern B; the Battle Colosseum reward, which has no Modern mode, takes Present) |
| Legacy | Every element on the most Legacy-leaning setting that exists in this build |
| Custom… | Your own set. The first time you choose it, it starts as a copy of Default |
Press Enter to open Ruleset (per element) and set each one individually (←→ changes the mode, ↑↓ moves between elements).
- A green row sits on its Default mode
- A gold row has been moved off it
During a match, Data → Rules → Elements lists every element with the mode you are actually playing under.
2. The elements
The "Default" column is the mode the Default preset picks.

| Element | Modern | Legacy | Default |
|---|---|---|---|
| Shop price → base | base price stays put | base price moves too | ★ Legacy |
| Remodel → stock | shown right after the remodel | shown at end of turn | ★ Legacy |
| Stock purchase fee | no commission | A: price × (shares+1) × 3% / B: price × shares × 3%, rounded down | Modern |
| Shopping-fee multiplier | Present: 2 of 3 squares ×2.00 / Modern: ×1.50 | areas of 4+ get their own multipliers; truncated twice | Modern |
| Capital ceiling (max invested, × shop price) | Present: 2 of 3 squares ×3.00 / Modern: ×2.25 | A: 4+ squares get their own table (peak ×10) / B: 3+ squares (peak ×21) | Modern |
| Toll booth / Inn | Toll booth only; its toll rises +10G | Inn buildable; the toll booth is a flat level × 30G | Modern |
| My Home | the gather is optional; others pay level × 60G | the gather always happens; others pay level × 30G (latest original) | Modern |
| Tax office | visitors pay 5% of their assets | visitors pay 10% of their assets (latest original) | Modern |
| Realtor | another player's shop is buyable at 3× | unowned shops and vacant lots only | ★ Legacy |
| Trade contents | A: items can be traded, auctions take marks and wildcards / B: stock can be auctioned too | money only | ★ Legacy |
| Chance-card fee | no cash, no effect | the effect fires even if you are short | Modern |
| Temporary fees on lot buildings | half-price days etc. reach buildings | only closures reach buildings (latest original) | Modern |
| Winning at the bank | the bank's own salary or stock buy may complete it | you must already hold the target on arrival | ★ Legacy |
| Who wins | first to the bank on goal takes it | the richest player takes it instead | Modern |
| Holidaymon closures | closed until the shop owner's next turn | closed until that Holidaymon's next turn (as the original) | ★ Legacy |
| Number 9 | sum 7–9: 1 share of the cheapest area / 10–17: 5 shares of a random area / 18–21: 10 shares of the priciest area / 24: your salary (at least 1,250G) | 7–9: 1 share of the first area / 10–17: 5 of the first area / 18–21: 1 of the last area / 24: warp anywhere | Modern |
| Slot prizes | Present B: cherry 10/30/100G × level / 777: equal to your salary (×3 under Medal King) / stock mark: 5 × level shares of the priciest area for every line (as the latest original) / Present A: as B, but 777 pays 500G × level (no Medal King) | Legacy C: cherry 50/100/200G / 777: 1,000G / stock mark: 10 shares of the priciest area (once) / Legacy B: C plus a capital mark (three = invest in a shop with your own money, before any warp) / Legacy A: B, and a casino pull costs 50G (no pull without it in cash) | Present B |
| Two-area shop multiplier | a shop in two areas always takes its shopping fee and capital ceiling from the lower-numbered area | from whichever area gives the larger multiplier (ties: the lower-numbered area) | ★ Legacy |
| Silver Tarot | The Joker replaces the Lovers (1 Dokodemo Card) / Magician: +30% fees for 3 turns / Strength: shop prices +5% / Death: shop prices −5% and closed / Star: a 50% share (added to any other share; 20% each under the World) / Sun: level × 30G (a Sphere in Sphere Battle). Lasting effects run until the end of the drawer's turn | Lovers: a Heart mark / Magician, Death (closed) and Star (20% share) last until the target's next turn / Strength: a construction rush | Modern |
| Roulette | A player other than the dealer joins if cash + stock covers the stake. Any cash shortfall is settled at the end of that player's turn (stock is sold first) | A player joins only if their cash covers the stake | Modern |
| Battle Colosseum reward | Present: a winning boss side (the lander's side) gets level × 50G + 10 shares of the priciest area (latest original) | a winning boss side gets level × 50G + one Dokodemo Card | ★ Legacy |
| Lucky Panel prizes | +1G → level × 10G / +50G → 25 + level × 25G / shop prices +2% / dividend 3% / the minus pays everyone 5 + level × 5G (in Sphere Battle the level × 10G pair is a Sphere) | +1G / +50G / shop prices +1% / dividend 1% / the minus pays everyone 30G | Modern |
| Lucky Panel layout | nothing tells what a panel holds until it is flipped | the panels first come up in prize order (1st minus, 2nd holiday, 3–4 shop price, 5–6 turn around, 7–8 10 shares, 9–10 Dokodemo, 11–12 +1G, 13–14 dividend, 15–16 +50G), as the original | Modern |
| Lucky Panel turns (5+ players) | 2 pairs max: with 5+ players a turn ends at its second matched pair | no limit: every match goes again | 2 pairs max |
| Lucky Panel minus (5+ players) | Capped: with 5+ players the minus pays three players' worth, split among everyone else | pays everyone in full | Capped |
| Double-Up Scratch | tier 1 level × 15G, shops +1.5%, dividend 2%, a half-price ticket / tier 2 turn around, level × 30G, shops +3%, dividend 4%, a free ticket / tier 3 turn around, level × 60G, Dokodemo, 10 shares, 3% of total assets (a Sphere instead of turn around in Sphere Battle) / the minus pays everyone level × 15G | tier 1 10G, shops +1%, dividend 1% / tier 2 turn around, 100G, shops +1%, dividend 1% / tier 3 turn around, 100G, Dokodemo, 10 shares / the minus pays everyone 50G | Modern |
| Scratch minus (5+ players) | Capped: with 5+ players the tier-3 minus pays three players' worth, split among everyone else | pays everyone in full | Capped |
| Wakuwaku Rope | 10G → level × 10G / 100G → 25 + level × 25G, and a Lucky bracelet (a 2% share until the match ends) joins (a Sphere too in Sphere Battle) | 10G / 100G | Modern |
| Legacy Race | Pick a prize: six racers, one prize each (75 + level × 25G / Dokodemo Card / the cheapest unowned shop / Double Dice + 50G / a free ticket / a Sphere — 5 shares outside Sphere Battle). Even odds, any number on one racer. 1st pays its prize. 2nd–3rd (up to 4th with 7+ players) pay a smaller form of the prize you picked (35 + level × 15G / one missing mark — 35 + level × 15G if you hold all four / your shops +2% / Double Dice / a half-price ticket (one toll at half) / 2 shares of the priciest area) | prize multipliers (10–150 × level); the higher, the less likely; one racer each | Modern |
| Roulette dealer loss cap | On: the dealer loses at most 21 stakes per spin (the winners share the cut) | none | On |
| Treasure Hunt | level × 20G becomes the Happy outfit (+3G a step; the Happy Hat +1G at level 2 or below), a Power Seed (one of your shops +20%; not without a shop) a Lucky ring (a 5% share until the match ends) and a Miracle anklet (your shops you pass or stop on +1% until the match ends) join | Dokodemo Card / level × 60G / level × 20G | Modern |
| Modern Race | a correct pick pays level × 100G (at any lane count) and a chest pays 10 + level × 5G | a correct pick pays level × 20G × lanes, a chest pays 20G | Modern |
| High & Low | cashing out also gives every prize up to your streak (3: Happy hat, 4: Happy belt — 1G a step each; 5: a Lucky earring (a 3% share until the match ends); 6: two Dokodemo Cards; 7: a Miracle necklace (your shops you pass or stop on +2% until the match ends)) | the pot only (20–1280G) | Modern |
A half-price ticket is spent like a free ticket, by stopping on another player's shop (holding both, the free ticket goes first).
Number 9's sum of 6 (1 share of every area) and 22–23 (5 shares of every area) pay the same in both modes. Silver Tarot's Chariot and Moon, and its five "who" cards, are the same in both modes (the Legacy Sun pays level × 10G). In Sphere Battle, at least one of Treasure Hunt's three treasures is a Sphere (in both modes). The slot's reels are the same in both modes: the left reel is one of three strips, drawn for every pull (as the latest original).
The Present preset differs from Default in: Shop price → base Modern; shopping-fee multiplier and capital ceiling Present; My Home and Tax office Legacy; Holidaymon closures Modern; Number 9, Silver Tarot and Roulette Legacy; Battle Colosseum reward Present; Lucky Panel prizes and layout, Double-Up Scratch, Wakuwaku Rope, Legacy Race, Treasure Hunt, Modern Race and High & Low Legacy; the 5+ pair limit, the minus caps, and the roulette loss cap off (as in the Legacy preset).
The Legacy preset picks Legacy B for both the stock purchase fee and the capital ceiling —the most Legacy-leaning tables written so far.
3. The ones that change the game most
3a. Shopping-fee multiplier and Capital ceiling
These two do most of the work. They decide how frightening a cornered district is, and how far a single shop can be built up.
- Present / Modern differ on the two-of-three-squares case (fee ×2.00 or ×1.50; ceiling×3.00 or ×2.25). Present follows the latest original game, Modern follows CSWT; Modern is the gentler one
- Legacy gives areas of four or more squares their own multipliers, so a monopoly bites much harder — and the fee calculation truncates twice, which is a Legacy trait of its own
- The Legacy ceilings let a completed district climb enormously (Legacy A peaks at ×10, Legacy B at ×21), and a lone shop stays on Modern's ×1.5, so a district with only one shop in it can always be invested in
Every mode's numbers are laid out in full further down this page, in 6. Appendix: the multiplier tables.
3b. Winning at the bank, and Who wins
These two are the victory condition itself.
- Winning at the bank decides when the test happens. Under Legacy you must already hold the target as you arrive: the salary that bank pays, or a share you buy there, does not count on the spot. Under Modern it does. Passing through and stopping are judged identically
- Who wins decides whom it goes to: Modern gives it to whoever reaches the bank first, Legacy to whoever is richest at that moment
3c. Stock purchase fee
Legacy charges 3% every time you buy. A and B differ in whether the share count gets a +1 (A costs slightly more). With a commission in play, churning small trades stops paying.
3d. Toll booth / Inn
Legacy unlocks the Inn, and in exchange the toll booth becomes a flat level × 30G that never grows. Legacy's inn is for collecting tolls; Modern's booth is for growing one.
4. Buildings can override the numbers
Three of the elements — Toll booth / Inn, My Home and Tax office — state amounts that the per-building effect settings can take over (rule settings → Vacant lots → Building prices). When they do, the element's row says so:
- Tax office … Custom
- My Home, toll booth and inn … the mode's name plus (custom amount)
and the description switches to the numbers this match actually charges.
5. Saving a set
A set you like can be saved by name from Presets on the rule settings screen (P opens it too). See "Rule settings".
6. Appendix: the multiplier tables
What the shopping fee multiplier and the capital ceiling actually are, mode by mode. Rows are how many squares the district has, columns how many of them you own. A “—” is a combination that cannot occur (you cannot own more shops than the district has), and a district of nine squares or more uses the eight-square row.
The multiplier applies to the base price — what the shop cost when it was bought. Investing raises the current price, not the multiplier.
- Shopping fee = (2×current price − base price) × base shopping fee ÷ base price × multiplier. A bank-owned shop is always ×1, and a result of 0G is charged as 1G
- Capital ceiling = base price × multiplier, saturating at 65535G. What you can still invest is “ceiling − current price”, so a cell of ×1 or less cannot be invested in at all while the shop is still at its base price (the game says as much: not enough shops in this district)
Legacy's shopping fee truncates twice — once before the multiplier and once after — while Modern divides once at the end. The same cell can therefore charge 1–2G less under Legacy (base 300, current 400, shopping fee 100 at ×1.25: Legacy 207, Modern 208).
6a. Shopping fee multiplier — Present
| Squares | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|
| 1 | ×1 | — | — | — | — | — | — | — |
| 2 | ×1 | ×2 | — | — | — | — | — | — |
| 3 | ×1 | ×2 | ×3.75 | — | — | — | — | — |
| 4 | ×1 | ×1.25 | ×2.5 | ×5 | — | — | — | — |
| 5 | ×1 | ×1.25 | ×2 | ×3.25 | ×6 | — | — | — |
| 6 | ×1 | ×1.25 | ×2 | ×2.75 | ×4.25 | ×6.75 | — | — |
| 7 | ×1 | ×1.25 | ×1.75 | ×2.75 | ×3.75 | ×5.25 | ×7.5 | — |
| 8 | ×1 | ×1.25 | ×1.75 | ×2.5 | ×3.5 | ×4.5 | ×6 | ×8 |
6b. Shopping fee multiplier — Modern (the default)
The only cell that differs from Present is 2 owned of 3 squares (×2 → ×1.5).
| Squares | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|
| 1 | ×1 | — | — | — | — | — | — | — |
| 2 | ×1 | ×2 | — | — | — | — | — | — |
| 3 | ×1 | ×1.5 | ×3.75 | — | — | — | — | — |
| 4 | ×1 | ×1.25 | ×2.5 | ×5 | — | — | — | — |
| 5 | ×1 | ×1.25 | ×2 | ×3.25 | ×6 | — | — | — |
| 6 | ×1 | ×1.25 | ×2 | ×2.75 | ×4.25 | ×6.75 | — | — |
| 7 | ×1 | ×1.25 | ×1.75 | ×2.75 | ×3.75 | ×5.25 | ×7.5 | — |
| 8 | ×1 | ×1.25 | ×1.75 | ×2.5 | ×3.5 | ×4.5 | ×6 | ×8 |
6c. Shopping fee multiplier — Legacy
Districts of three squares or fewer are identical to Present. This is also the only mode that truncates twice.
| Squares | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|
| 1 | ×1 | — | — | — | — | — | — | — |
| 2 | ×1 | ×2 | — | — | — | — | — | — |
| 3 | ×1 | ×2 | ×3.75 | — | — | — | — | — |
| 4 | ×1 | ×1.25 | ×2.5 | ×5 | — | — | — | — |
| 5 | ×1 | ×1.25 | ×2.5 | ×5 | ×8 | — | — | — |
| 6 | ×1 | ×1.25 | ×2 | ×3.75 | ×6 | ×8 | — | — |
| 7 | ×1 | ×1.25 | ×1.75 | ×2.5 | ×5 | ×6 | ×8 | — |
| 8 | ×1 | ×1.25 | ×1.5 | ×2 | ×4 | ×5.5 | ×6.5 | ×8 |
6d. Capital ceiling — Present
| Squares | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|
| 1 | ×1.5 | — | — | — | — | — | — | — |
| 2 | ×1.5 | ×2 | — | — | — | — | — | — |
| 3 | ×1.5 | ×3 | ×6 | — | — | — | — | — |
| 4 | ×1.5 | ×2 | ×4 | ×10 | — | — | — | — |
| 5 | ×1.5 | ×2 | ×4 | ×10 | ×12 | — | — | — |
| 6 | ×1.5 | ×2 | ×4 | ×10 | ×12 | ×14 | — | — |
| 7 | ×1.5 | ×2 | ×4 | ×10 | ×12 | ×14 | ×15 | — |
| 8 | ×1.5 | ×2 | ×4 | ×10 | ×12 | ×14 | ×15 | ×16 |
6e. Capital ceiling — Modern (the default)
Three cells differ from Present: 1 of 1 (×1.5→×2), 2 of 2 (×2→×3) and 2 of 3 (×3→×2.25).
| Squares | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|
| 1 | ×2 | — | — | — | — | — | — | — |
| 2 | ×1.5 | ×3 | — | — | — | — | — | — |
| 3 | ×1.5 | ×2.25 | ×6 | — | — | — | — | — |
| 4 | ×1.5 | ×2 | ×4 | ×10 | — | — | — | — |
| 5 | ×1.5 | ×2 | ×4 | ×10 | ×12 | — | — | — |
| 6 | ×1.5 | ×2 | ×4 | ×10 | ×12 | ×14 | — | — |
| 7 | ×1.5 | ×2 | ×4 | ×10 | ×12 | ×14 | ×15 | — |
| 8 | ×1.5 | ×2 | ×4 | ×10 | ×12 | ×14 | ×15 | ×16 |
6f. Capital ceiling — Legacy A
Districts of three squares or fewer are identical to Modern.
| Squares | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|
| 1 | ×2 | — | — | — | — | — | — | — |
| 2 | ×1.5 | ×3 | — | — | — | — | — | — |
| 3 | ×1.5 | ×2.25 | ×6 | — | — | — | — | — |
| 4 | ×1.5 | ×2 | ×4 | ×8 | — | — | — | — |
| 5 | ×1.5 | ×2 | ×4 | ×8 | ×10 | — | — | — |
| 6 | ×1.5 | ×2 | ×3.5 | ×6 | ×8 | ×10 | — | — |
| 7 | ×1.5 | ×2 | ×3 | ×4 | ×6 | ×8 | ×10 | — |
| 8 | ×1.5 | ×2 | ×3 | ×4 | ×5 | ×6 | ×8 | ×10 |
6g. Capital ceiling — Legacy B
Districts of two squares or fewer are identical to Modern, and 2 owned of 3 squares goes back to Present's ×3.
| Squares | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|
| 1 | ×2 | — | — | — | — | — | — | — |
| 2 | ×1.5 | ×3 | — | — | — | — | — | — |
| 3 | ×1.5 | ×3 | ×6 | — | — | — | — | — |
| 4 | ×1.5 | ×2 | ×4 | ×13 | — | — | — | — |
| 5 | ×1.5 | ×2 | ×4 | ×13 | ×17 | — | — | — |
| 6 | ×1.5 | ×2 | ×4 | ×13 | ×17 | ×20 | — | — |
| 7 | ×1.5 | ×2 | ×4 | ×13 | ×17 | ×19 | ×20 | — |
| 8 | ×1.5 | ×2 | ×4 | ×13 | ×17 | ×19 | ×20 | ×21 |