Epoch Street Official BoardsNewsDev blogGuide 日本語

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Rule settings

Press R on the board list to open Rule settings. Whatever you leave here is what the match is played under.

Rule settings — press R on the board list
Rule settings — press R on the board list

During a match, Data → Rules reads the whole set back.


1. The rows

RowValuesWhat it does
Turn orderRandom / Seat order / CustomWho goes when. Seat order = P1, P2, … Custom opens an arranger with Enter
Start squaresAs authored / In turn order / RandomHow the per-turn start squares are dealt. Only appears on boards that have several of them
GoalNone / Default / 5,000–999,999Reach this net worth, then a bank, and you win. Enter types it (0 = Default, the board's own recommendation). None is offered only once a Turn limit or Time limit is set
Starting fundsDefault / 0–9,999,999What every seat starts with. Enter types it (← returns to Default, the board's own)
Turn limitNone / Default / 5–999 turnsThe match ends once everyone has taken this many turns; the richest player wins. None by default
Time limitNone / Default / 5–999 minThe match ends at the end of the round in which the clock reaches 0; the richest player wins. None by default
Time bankUnlimited / minutesThe time each player has for the whole match. Unlimited (no clock) by default
Charged inBy the minute / By the secondBy the minute = a minute comes off for every whole minute of your own turn (a part-minute is free); by the second = counts down as it is spent
Max per turnNone / 1 min and up (1-minute steps by the minute; from 45 s in 15 s steps by the second). With a Time bank, it starts above the Grace when empty (3 min by the minute with the default grace)How long one turn may take. When it runs out, the CPU plays that one turn for you (you are back on your next turn). None by default (10 min once a Time bank is set)
Grace when emptyseconds (120 s by default)Each turn's allowance once the Time bank is gone; when it runs out, the CPU plays that turn. Only shown while there is a Time bank
Bankruptcies1 … (players − 1)End the match after this many players go bankrupt; the richest survivor wins
CasinoEnter opens the pickerWhich minigames appear. With none selected, landing on a casino just pays level × 10G
Chance cardsEnter opens the pickerWhich chance cards this match draws. Board's own = that board's pool
Vacant lotsNone / A few / Moderate / Many / AllHow many shops start as vacant lots. Enter shows each level's extent
ShuffleOff / Except lots / AllPermutes the board's (shop price, fee) pairs. "All" relocates the vacant lots too (→ "Shop shuffle")
Build limit1 / 2 / 3 / 4 / UnlimitedHow many of each building may be built. Shops are exempt
RulesetDefault / Legacy / Present / Modern / Custom…The Legacy–Modern mix. Enter sets each element
Auction timeseconds (0.1 steps)How long without a bid before an auction closes
NegotiationOn / No CPU→you / Player only / OffSelling, buying and swapping shops. No CPU→you = CPUs never propose to people (they still deal among themselves). Player only = the CPU never proposes a deal
Auction banNo / YesWith Negotiation off, whether auctions stop too. Inert unless Negotiation is Off
Team rulesEnter opens a pageThe 7 rules that apply in team mode (plus 3 └ sub-rows, each shown only when it has something to qualify). Also reachable from Player setup (added 2026-09-15)

2. Goal and starting funds

The Goal is what ends the match. Left on Default it follows the selected board's own recommendation — pick another board and the number changes with it. To set your own, press Enter and type it; typing 0 puts it back on Default.

Starting funds is everyone's opening cash. Default is again the board's own, and ← returns to it.

The Default of Turn limit and Time limit is the board's own value if it sets one, otherwise it is worked out from the goal (the row shows "Default = …"). Once either is set, you can put the Goal on None and play a match decided purely on net worth after a fixed number of turns or minutes.

⚠ Starting funds at or above the goal decides the match before the first roll. On a board with a bank, whoever reaches one first wins immediately; on a board without one, it is over before anybody moves. The row warns you, but it does not stop you — it is a party setting.


3. Picking casinos

Enter on the Casino row opens Casino selection.

Casino selection — twelve games, each on or off
Casino selection — twelve games, each on or off

Turn everything off and a casino square simply pays level × 10G when you land on it.

If the game rules you set here no longer match the preset on the rule screen's Ruleset row (Default and so on), that row becomes Custom.

How each game plays, and what it pays, is in "Casinos".


4. Vacant lots

Enter on the Vacant lots row offers five levels — how many of the board's shops start as buildable lots instead.

Vacant lots — the level, and what each one converts
Vacant lots — the level, and what each one converts
NoneEvery shop stays a shop
A fewOne lot in each of 3 areas
ModerateOne lot in every area
ManyTwo lots per 4+-shop area
AllEvery shop becomes a lot

The same screen opens Building prices, where the cost of each building — and the numbers behind the toll booth, inn, my home and tax office — can be changed. The more of the board is lots, the more the match is about what you build on them.


5. Negotiation and auctions

While Negotiation is anything but Off, the Auction ban row is drawn dim and does nothing.


6. Presets

The Presets button (or P) opens Rule presets: the whole rule screen, saved under a name. You can keep 100 of them.

KeyWhat it does
EnterUse the selected preset
KSave the current settings as a new preset
UOverwrite the selected one
NRename
CCopy
←→Move it up / down the list
DelDelete
E / FExport one / all to a file you can hand to somebody
IImport from a file
MMark presets to share (as many as you like)
PShare — publishes the marked ones (or, with none marked, the selected one) to the server, with a title and a description

Player setup has the same machinery as Player presets (seat names, pieces, controls and colours, plus the player count and the team setup — split, turn order and team names). It is a separate list from the rule presets. An older preset that carries no player count or teams leaves yours as they are. When you share one, seat names and team names go in only if you choose "Include names". Settings → Other has presets for your settings and your controls too (see "Settings").


7. Worth knowing