Epoch Street Official BoardsNewsDev blogGuide 日本語

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Settings

Settings live in two places.

Settings on the title screen — the Display tab
Settings on the title screen — the Display tab

Both take effect the moment you change them, and save themselves. There is no confirm step.

⚠ These are not the rules. The goal, the casinos, the vacant lots and the Legacy–Modern mix are in "Rule settings"; the player count and teams are in Player setup.


1. The title screen's settings — four tabs

←→ moves between tabs. With the cursor on a row, ↑ returns to the tab bar.

TabWhat is on it
PlayerYour name, and the pieces and colour you play with
DisplayLanguage, screen, text and how the board looks
MusicVolumes, and which tracks play
OtherSpeed, controls, imported items, online

A tab with more rows than fit scrolls; only then does the header show where you are.


2. The Player tab

This is the one tab that is not a column of values — it is about you, this seat.

RowWhat it decides
Player nameEnter edits it, Del restores the default
Pieces (priority: left first)Line up your favourites and seats are filled from the list
Streamer Mode piecesThese replace them while Streamer Mode is on
Turn-order coloursThe colours used when Display → Colour source is Turn order
RingThis seat's ring colour when Display → Piece outlines is on. Auto (the player's colour, brightened just enough to stand out against a dark outline) / Custom (pick a colour) / None (no ring for this seat)

Who plays which seat, with which piece and which controls, is decided in Player setup —"More players, and teams".


3. The Display tab

RowValuesWhat it does
Language日本語 / English / EspañolThe language of every screen; changed here, in the title's Settings
English termsLocalized / DelocalizedThe official English releases' terms, or the Japanese original's own. Japanese never changes
Screen modeWindow / Fullscreen
Aspect ratio16:9 / 16:10 / 4:3 / 3:2The screen's shape; it also decides the resolutions on offer
ResolutionNative / that aspect's sizesWindow size; fullscreen always matches the display
Streamer ModeOn / OffHides anything that must not go out on stream
Streamer-Mode assets▶Pick, item by item, which imports Streamer Mode may still show
Colour sourcePer player / Turn orderWhat decides each piece's colour; Turn order paints 1st red, 2nd yellow, and so on
Colour-vision modeOff / OnDefault piece colours switch to an order that stays apart for colour-blind players, and each seat gets its own shape (○△□◇☆). Colours and pieces you chose yourself are kept. Off by default
Piece outlinesOff / OnWhether pieces on the board wear a ring in each player's colour (2D board only). Each seat's colour is picked on the Player tab's "Ring" row. Off by default
Font▶A bundled typeface, one installed on this PC, or one you imported
Thousands separator1,650 / 1650Whether figures carry a comma every three digits
Move / Turn displayFull / Short / Numbers only / Turn onlyHow the sidebar header writes them; Turn only leaves the move count out. What it frees goes to the chip beside it
Link arrowsShown / HiddenWhether the map check draws arrows to linked squares. The state a match starts in
Target framesShown / HiddenWhether selectable squares are framed. Also a starting state
Shop namesName / Price / Price (all)Whether shop squares say their name or their price. Price keeps names a board's author typed; Price (all) replaces those too. Name by default
Landing name tagOff / No panel / Special / AllWhether the name of the square a piece stops on appears briefly above it. Off by default. No panel = only stops where the "Stop here?" panel did not show the square (a warp arrival, say); Special = everywhere except shops, chance squares and suit squares
Menu helpShown / HiddenWhether the turn menu and the Shops menu show a line about the highlighted row. Shown by default. When hidden, a row you cannot use still says why when you press it
Square digitsFont / Pixel / OutlinedWhether the price and fee on shop squares are written in the regular font or with digit images. Font by default. A texture pack's own digits take priority
SidebarPlayers / SidesIn a team match, whether the right-hand panel groups the seats by side
Sidebar standingPlayer / SideIn a team match, whether the standing badge is the player's own or their side's
Sidebar unitHide / ShowWhether the player cards write the currency unit after the net-worth figure. Hidden by default
Mini-map view frameOff / OnWhether the mini-map frames the part of the board the screen is showing. Off by default
Appearance▶The hub for tile art, shop designs, texture packs, guest characters and currency

Link arrows and Target frames can be toggled with a key at any time during a match. These two rows only decide what a match starts with.


4. The Music tab

RowValuesWhat it does
BGM volume0–1000 mutes it
SFX volume0–100Every change plays a sample so you can hear it
Summon-active BGMOff / Play / Each guest's ownMusic while a summoned NPC is aboard; two different guests fall back to the shared track
Goal BGM during tradesKeep goal BGM / Play trading BGMNear the goal, whether that music continues through stock trading
Chance BGM during the effectUntil the effect ends / While the card shows
Music settings▶Pick a track per slot, re-volume it, or assign music of your own
Sound packs▶Turn imported sound packs on and off
Per-board music▶A playlist per board (also M on the board list)
Playlist vs board musicBoard wins / Playlist wins / AutoWhich wins when the board has music of its own. Auto = the playlist wins only while Streamer Mode is on
Track changesTrack by track / One per matchWith two or more tracks picked
Theme songs▶Assign your own music to four moments: level-up, goal reached, results, bankruptcy
Theme priority: BGMAn orderWhose music wins the goal-reached and results BGM. Leftmost wins
Theme priority: jinglesAn orderWhose music wins the level-up and bankruptcy jingles
Other players' themesFetch and play / Play held ones only / Don't play themOnly applies in online play

How to bring tracks and sounds in is in "Importing".


5. The Other tab

RowValuesWhat it does
CPU speedSlow / Normal / Fast / InstantInstant skips the animation entirely
Action waitsOn / Off / Humans onlyWhether buying a shop and the stock panel pause to be read. Off also drops the waits listed under "Pacing" below. The 5× buyout sequence is never affected
CPU "Stop here?"On / OffWhether a CPU's "Stop here?" prompt stays up for a moment. Off makes CPU turns snappier. With Pacing on Classic, or Action waits Off / Humans only, it is never shown even when On (the value says so)
PacingStandard / ClassicClassic drops the waits added after v1.0.3 (a CPU's "Stop here?", the screen when a CPU passes a toll gate, the notice before a CPU's auction, the time a CPU spends reading the 5× buyout line). Standard by default. The waits that stop you mis-pressing a CPU's offer or auction stay, and the game rules do not change
Key config▶Keyboard bindings (up to two keys per action)
Controller config▶Controller buttons and stick behaviour
Input test▶Check that every button and stick is reaching the game
Controls presets▶Save and share your keyboard and controller bindings (and P1's name, piece and colour) by name (5a below)
Settings presets▶Save and share your display, pacing and music choices by name (5a below)
Mouse inputOn / OffWhether mouse clicks, hover and the wheel do anything. On by default. Off still leaves the keyboard and pads (the editors are not affected)
Piece settings▶Import, export and hide pieces
Delete imported items▶Delete pieces, sounds, art, boards and the rest that you imported
Profiles▶Share this machine: keep records, saves and settings separate per person
Sending data▶Whether match records are sent to the server. The same screen lists what an upload contains
Auto-update contentOn / OffReplace downloaded items with their newer versions at launch
Auto-download published works▶Fetch boards, pieces and more that people have published, at launch

5a. Settings presets and controls presets

Enter on the Controls presets or Settings presets row opens that kind's preset list. The keys are the rule presets' (K saves what you have now, Enter uses one, E / I export to / import from a file, M / P share on the server — see chapter 6 of "Rule settings"). Each kind keeps up to 100. Ones other people have published are under Presets in "Downloading".

A settings preset carries your display, pacing (CPU speed, action waits and so on) and music choices (what plays when).

A controls preset carries every keyboard binding, P1's controller bindings (buttons and stick), and P1's name, piece and colour (piece slot 1 under Settings → Player). Use brings up a card with three rows.

RowValuesReaches
KeyboardApply / Skipevery profile on this computer
ControllerWhich seat's controller (P1 and up) / Skipevery profile on this computer
Name, piece, colourWhich of P1–P8 / Skipthis profile only (that piece slot, and that seat's name)

Player setup opens the same list with K (or the Controls (K) button at the bottom). Used from there, the name, piece and colour go into that screen's seat (human seats only; your piece slots under Settings → Player are not changed). It is not offered in an online room's player setup.


6. Settings during a match

On your own turn: Menu → Other → Settings. Only two other entries are left there (Save & quit and Relief).

Settings during a match (Menu → Other → Settings)
Settings during a match (Menu → Other → Settings)

It scrolls for the rows that do not fit (the header shows where you are, e.g. "7 / 31"). It opens on top of the game screen, so map zoom and piece size can be judged against the board behind it.

RowValuesWhat it does
CPU speedSlow / Normal / Fast / InstantThe same setting as the title screen's row
Action waitsOff / On / Humans onlyThe same setting as the title screen's row
Cursor speedSlow / Normal / Fast / Very fast / Super fast / FastestHow fast the map cursor moves
Map zoomWidest / Wider / Whole / Wide+ / Wide / Normal / Close / CloserBoard zoom (8 steps)
Screen modeWindow / Fullscreen
BGM volume0–100
SFX volume0–100
Liquid assetsOff / OnShow cashable assets on the player cards
Base priceOff / OnShow the base shop price in shop panels
Mini-map dirArrow / TriangleThe shape of the came-from indicator
Mini-map borderOff / DistrictWhether mini-map shops carry a district-coloured border
Mini-map unownedGrey / Light grey / Dark grey / White / Near black / Black, white frameThe colour of shops and lots nobody owns
Seat numbersOff / OnShow each owner's seat number on their squares — readable when two colours are close
Piece sizeS / M / L / XL / XXLThe size of the active player's piece
Stock volatility vsGame start / 4-shop baseThe baseline for the stock screen's volatility chip
Key configEnter
Controller configEnter
Input testEnter
Move / Turn displayFull / Short / Numbers only / Turn only
SidebarPlayers / Sides
Sidebar standingPlayer / Side
Streamer ModeOff / OnCan be flipped mid-match. Per-asset choices stay on the title screen
Shop namesName / Price / Price (all)The same setting as the title screen's row
Sidebar unitHide / ShowThe same setting as the title screen's row
Mini-map view frameOff / OnThe same setting as the title screen's row
Square digitsFont / Pixel / OutlinedThe same setting as the title screen's row
Landing name tagOff / No panel / Special / AllThe same setting as the title screen's row
CPU "Stop here?"Off / OnThe same setting as the title screen's row
PacingStandard / ClassicThe same setting as the title screen's row
Menu helpHidden / ShownThe same setting as the title screen's row
Piece outlinesOff / OnThe same setting as the title screen's row (each seat's colour is on the title's Player tab)
Mouse inputOff / OnThe same setting as the title screen's row

Nothing on the board announces Streamer Mode. This row is the only place the current answer can be read back.


7. Key config and controllers

Key config rebinds each action on its list, and every one of them can hold two keys.


8. Where it is all saved

Settings save themselves and survive a restart. On Windows the file is %APPDATA%\EpochStreet\settings.json.

Make a profile and everyone from the second person on gets their own folder (records, saves and settings can be shared or kept apart, one bundle at a time). While there is only one person, nothing moves.


9. Worth knowing