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Shop shuffle

Shuffle is a rule that rearranges the shop prices across the whole board when a match starts. The expensive shops and the cheap ones end up somewhere new every time, so a board you know turns into a different board. It suits the day you feel you have a board memorised, or a table where some players know the board far better than others.

The Shuffle row in Rule settings — Off / Except lots / All
The Shuffle row in Rule settings — Off / Except lots / All

Pick it on the Shuffle row of Rule settings (press R on the board list). The default is Off.


1. The three settings

SettingWhat swapsVacant lots
Off (default)NothingStay as they are
Except lotsShops swap among themselves — each shop's price and feeNeither move nor change
AllShops and vacant lots are swapped togetherThe lots move too

2. What moves, and what stays

Shuffle moves the price-and-fee pair, and nothing else. The squares themselves and the shape of the districts stay as they were.

Shuffle off — Shell Island's usual prices
Shuffle off — Shell Island's usual prices
The same board, shuffled. The same shop now reads 300 / 54 instead of 270 / 48, and the district's stock price 8 instead of 6
The same board, shuffled. The same shop now reads 300 / 54 instead of 270 / 48, and the district's stock price 8 instead of 6
MovesStays
A shop's price (its starting value)Where every square is, and how they connect (the roads are the same)
A shop's fee (travelling with its price)The districts — which shop belongs to which
A shop's look (the building drawn for its price tier)A shop's name — names stay on their squares
With All only: where the lots areBanks, suits, chance squares and every other non-shop square

2a. Price and fee move as a pair

A price and its fee are never split up: they move to another shop together. Say the board starts like this:

SquareOriginal price / feeAfter a shuffle (example)
Shop A130 / 19490 / 94
Shop B220 / 38130 / 19
Shop C360 / 67220 / 38
Shop D490 / 94360 / 67

The order changed, but "130 goes with 19" and "490 goes with 94" did not. So every shop keeps the same fee-to-price ratio (its yield) the board was built with. What shuffle changes is where the expensive shops are — not how good any single shop is.

2b. It mixes across districts

The swap is one shuffle over the whole board, not one per district. A district that used to be all cheap shops can end up with an expensive one, and the other way round.

2c. Shop names

Names stay on their squares. A shop called "Greengrocer" is still the Greengrocer in the same spot after a shuffle — only its price is new.

A shop that was never named — one still carrying the editor's price-as-name such as "Initial Value 360" —is renamed to its new price, so a name never contradicts the number next to it.


3. Except lots vs. All

3a. Except lots

Only shop prices are swapped. The vacant lots placed on the board are left out: they stay where they are, and they stay lots. Choose this to keep a board whose character comes from where its lots sit.

3b. All

Shops and lots go into one pile and are swapped together. A square that receives a lot becomes a vacant lot; a former lot that receives a shop's pair becomes a shop.


4. Together with Vacant lots

Shuffle runs first; the Vacant lots rule runs after it.

  1. Shuffle swaps the shop prices (and, with All, the lot positions)
  2. Then the Vacant lots rule turns some of the already-shuffled shops into lots

That is why Except lots protects only the lots the board itself places. The lots the Vacant lots rule creates are chosen after the shuffle is over. For the Vacant lots levels, see §4 of "Rule settings".


5. Shops the board's author keeps in place

Some boards have shops their author left out of the shuffle —a landmark shop near the goal, a cheap shop for the opening laps: shops whose spot means something.

The board editor's info panel — the Exclude from shuffle tick
The board editor's info panel — the Exclude from shuffle tick

Board authors set this square by square in the editor (→ §5b of "Making a board").


6. During and after the match


7. Tips