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Casinos

Stop on a casino square and you play a minigame. There are twelve games. Before the match you decide which of them can come up, and whether each one plays its Modern or its Legacy prizes. This guide covers how casinos are picked, and how each game plays and pays.

Casino selection — each game's rule and On / Off, with Casino rules below
Casino selection — each game's rule and On / Off, with Casino rules below

The casino settings open from the Casino row of Rule settings (press R on the board list; → "Rule settings").


1. Casino squares and your level

Switch every game off and a casino square simply pays level × 10G when you stop on it.


2. The Casino selection screen

Enter on the Casino row of Rule settings opens Casino selection.

RowWhat it does
The game rows (12)Enter switches the game On or Off. ← → switches that game's rule (Modern / Legacy and so on)
Casino rulesDefault / Legacy / Present / Modern — switches every game's rules at once
StyleModern (follows Selection below) / Legacy (the slots and the other games take turns, either one first)
SelectionNo repeats (never the same game twice running) / Repeats OK / In order
All on / All off / Rule details…Switch everything on or off. Rule details… opens the screen that sets the last game row's rules one by one

These are the same rows as the Rules row of Rule settings (the Elements screen); you can change them from either place (→ "Legacy and Modern").


3. Presets and the casino rules

Each preset on the Casino rules row (or on the Rules row of Rule settings) sets the games like this:

GameDefaultModernPresentLegacy
Slot prizesPresent BPresent BPresent BLegacy A
High & LowModernModernLegacyLegacy
Roulette (who joins)ModernModernLegacyLegacy
Roulette dealer loss capOnOnOffOff
Double-Up ScratchModernModernLegacyLegacy
Lucky Panel prizes and layoutModern, ModernModern, ModernLegacy, LegacyLegacy, Legacy
Lucky Panel and Scratch 5+ rowsOnOnOffOff
Number 9ModernModernLegacyLegacy
Wakuwaku RopeModernModernLegacyLegacy
Silver TarotModernModernLegacyLegacy
Legacy RaceModernModernLegacyLegacy
Modern RaceModernModernLegacyLegacy
Treasure HuntModernModernLegacyLegacy
Battle Colosseum rewardLegacyPresentPresentLegacy
StyleModernModernModernLegacy

4. How each game plays

In the tables below, "Modern" and "Legacy" are the two values of that game's rule row. Only what differs between them is listed.

4a. Slots

The lander plays alone. Stop the three reels one by one; any of the five lines (middle, top, bottom and the two diagonals) that lines up pays, once per line. The symbols are 777, Dokodemo Card, warp (to any square), stock and cherries (three, two or one from the left).

Present BPresent ALegacy C / B / A
Cherries (three / two / one)level × 100 / 30 / 10Gthe same200 / 100 / 50G
777the same as your salarylevel × 500G1,000G
Stock symbollevel × 5 shares of the priciest area, for every linethe same10 shares of the priciest area (once)

4b. High & Low

The lander plays alone. A card is face up: guess whether the next one is higher or lower. Each correct guess doubles the pot — 20G → 40G → … → 1,280G — and you may stop and take it at any time. A wrong guess gets nothing. A tie replays the round at the same pot. At 7 correct guesses the game ends by itself with 1,280G.

High & Low (Modern) — four in a row. The table on the right is what cashing out gets you
High & Low (Modern) — four in a row. The table on the right is what cashing out gets you

Under Modern, taking the pot also gives you every item up to your number of correct guesses (a wrong guess still gets nothing).

Correct guessesPotItems added under Modern
380GHappy hat (1G for every step)
4160GHappy belt (another 1G for every step)
5320GLucky earring (+3% share)
6640G2 Dokodemo Cards
7 (automatic)1,280GMiracle necklace (your shops +2%)

Stopping at 5, for example, gets you 320G plus the hat, belt and earring. Under Modern a table of the items is shown on the right of the screen. For what the accessories do, see §5.

4c. Roulette

The lander is the dealer; everybody else must place one bet. The stake is 10 × (the dealer's level + 4)G, paid to the dealer as the bet is placed. The wheel has 16 pockets: the numbers 0–12 and three crowns.

BetPays
Red, black, odd, even2 × the stake
1–4, 5–8, 9–123 × the stake
A single number8 × the stake
A crown (red, black, green)one Dokodemo Card (from the bank)
ModernLegacy
Who has to betanyone whose cash + stock covers the stake (a cash shortfall is settled at the end of that player's turn)anyone whose cash covers the stake

With the dealer loss cap On, the dealer loses at most 21 stakes in one spin; anything beyond that is trimmed from the winners in proportion. A table of four or fewer can never reach the cap, so nothing changes there.

4d. Double-Up Scratch

The lander plays alone. There are three tiers of panels (3, 4 and 5 panels); you scratch one per tier. Each tier holds two winners. Winners are held, and between tiers you may stop and take what you hold. A blank loses everything held. Tier 3 also hides a holiday (your shops close) and a minus (you pay everyone else); either one takes effect and loses what you held. Win all three tiers and everything is paid.

ModernLegacy
Tier 1 winners fromlevel × 15G, your shops +1.5%, 2% dividend, Half-price ticket10G, your shops +1%, 1% dividend
Tier 2 winners fromturn around, level × 30G, your shops +3%, 4% dividend, Free ticketturn around, 100G, your shops +1%, 1% dividend
Tier 3 winners fromturn around, level × 60G, Dokodemo Card, 10 shares of the priciest area, 3% of your total assetsturn around, 100G, Dokodemo Card, 10 shares
The minuslevel × 15G to each other player50G to each other player

4e. Lucky Panel

Everybody plays, starting with the lander. Flip two of the 16 panels; a matching pair pays its prize and you flip again. No match, and it is the next player's turn. The panels are seven pairs plus a single minus and a single holiday. Those two take effect as soon as they are flipped, and end your turn. The game ends when everyone has had two turns, or when every panel is open.

ModernLegacy
Minusthe flipper pays each other player 5 + level × 5G30G to each other player
Shop priceyour shops +2%+1%
Small cashlevel × 10G1G
Dividend3%1%
Big cash25 + level × 25G50G

Holiday, turn around, 10 shares of the priciest area and the Dokodemo Card are the same in both.

Lucky Panel has three more rows:

RowValuesWhat it means
Lucky Panel layoutModern / LegacyModern: nothing tells what a panel holds until it is flipped. Legacy: at the start the panels come up one by one in prize order, so a sharp eye can tell what is where (CPUs remember too, by strength)
Lucky Panel turns (5+ players)2 pairs max / no limit2 pairs max: with 5 or more players, one turn can match at most two pairs
Lucky Panel minus (5+ players)Capped / pays everyoneCapped: with 5 or more players the minus pays three players' worth, split among everyone else

4f. Number 9

The lander plays alone. Nine cells hide the digits 1–9; scratch three, and their sum decides the prize. You never lose anything.

SumModernLegacy
61 share of every areathe same
7–91 share of the cheapest area1 share of the first area
10–175 shares of a random area5 shares of the first area
18–2110 shares of the priciest area1 share of the last area
22–235 shares of every areathe same
24your salary (at least 1,250G)warp to any square

4g. Wakuwaku Rope

Everybody, starting with the lander, pulls one of the hanging ropes. There are five ropes (with 5 or more players, one more than the players), and each prize is paid at once. The prizes are dealt from: a shop (the cheapest one nobody owns), Double Dice (two dice on your next turn), small cash, big cash, a Dokodemo Card, a Free ticket, one of the Happy hat / belt / shoes (1G a step), and a blank.

ModernLegacy
Small cashlevel × 10G10G
Big cash25 + level × 25G100G
Lucky bracelet (+2% share)joins the prizesnot there

4h. Silver Tarot

The lander picks two face-down cards: first who (five cards), then what (eight cards).

WhoTarget
Wheel of Fortuneyourself
The Emperorthe richest player (total assets)
The Hanged Manthe poorest player
Judgementone player at random (you included)
The Worldeverybody
WhatModernLegacy
The Chariotthe highest roll on the next turnthe same
The Moona warp to a random squarethe same
The Magicianshop fees +30% (until the end of the drawer's third turn)+30% (until the target's next turn)
The Lovers / The JokerModern swaps the Lovers for the Joker: one Dokodemo Cardthe Lovers: a Heart mark
Deaththe target's shops −5%, and closed (until the end of the drawer's next turn)the target's shops closed (until their next turn)
Strengththe target's shops +5%a construction rush
The Stara 50% share (20% each under the World), until the end of the drawer's next turna 20% share (until the target's next turn)
The Suneach target's level × 30Glevel × 10G

4i. Legacy Race

Everybody predicts which horse will win.

Legacy Race (Modern), the prediction — each horse's prize and its 2nd-place form. Any number may pick the same horse
Legacy Race (Modern), the prediction — each horse's prize and its 2nd-place form. Any number may pick the same horse
Modern horse's prizePicked the winnerYour horse came 2nd–3rd (the smaller form)
Cash75 + level × 25G35 + level × 15G
Dokodemo Cardone Dokodemo Cardone missing mark (35 + level × 15G if you hold all four)
Shopthe cheapest shop nobody owns (if none, your shops +5%)your shops +2% (35 + level × 15G if you own none)
Double DiceDouble Dice + 50GDouble Dice
Free ticketa Free ticketa Half-price ticket
Stock5 shares of the priciest area2 shares of the priciest area

With 7 or more players, 4th place pays the smaller form too.

4j. Modern Race

Everybody predicts which lane will win (one player per lane; five lanes, more with more players). Every lane is equally likely to win. Each lane holds chests. The money in every chest a lane's runner opens goes to whoever picked that lane, win or lose. Some chests are jack-in-the-boxes that stop the runner, and one holds a speed boost.

ModernLegacy
Picking the winnerlevel × 100G (at any lane count)level × 20G × the number of lanes
One chest10 + level × 5G20G

With four players or fewer (five lanes) the winner gets level × 100G either way. The difference is in the chests, and at bigger tables.

4k. Treasure Hunt

The lander walks around a house alone, looking for treasure. The house has 12 places to search, and 3 of them hide a treasure. You get 3 searches. The first treasure you find is yours and ends the game; three misses get nothing.

Treasure Hunt (Modern) — the Lucky ring found
Treasure Hunt (Modern) — the Lucky ring found
ModernLegacy
Treasures fromDokodemo Card, level × 60G, the Happy outfit (3G a step; the Happy hat, 1G, at level 2 or below), the Power seed, the Lucky ring, the Miracle ankletDokodemo Card, level × 60G, level × 20G

4l. Battle Colosseum

The lander becomes the challenger, and their own piece, enlarged, stands in the arena as the monster. Its HP is a roll of dice plus a bonus from the challenger's rank. Everybody else attacks, rolling two dice once each and dealing the sum (doubles deal twice that). Take the HP to 0 and the attackers win; if the monster stands, the challenger wins.

PresentLegacy
Extra for a winning challenger10 shares of the priciest areaone Dokodemo Card

5. Items and accessories

The casino prizes that stay with you:

ItemWhere fromWhat it does
Happy hatHigh & Low (3), Wakuwaku Rope, Treasure Hunt1G for every step you walk from now on. Any number stack
Happy belt, Happy shoesHigh & Low (4), Wakuwaku Ropelike the hat, 1G a step
Happy outfitTreasure Huntthe hat, belt and shoes: 3G a step
Lucky earringHigh & Low (5)+3% share until the match ends
Lucky ringTreasure Hunt+5% share until the match ends
Lucky braceletWakuwaku Rope+2% share until the match ends
Miracle necklaceHigh & Low (7)until the match ends, your shops you pass or stop on +2%
Miracle ankletTreasure Huntuntil the match ends, your shops you pass or stop on +1%
Power seedTreasure Huntone shop of your choice +20% (once, there and then)
Free ticketScratch (tier 2), Wakuwaku Rope, Legacy Raceone toll on someone else's shop or vacant-lot building is free
Half-price ticketScratch (tier 1), Legacy Race (2nd–3rd)one toll on someone else's shop or vacant-lot building is halved

(Wakuwaku Rope's hat, belt, shoes and Free ticket come up under Modern and Legacy alike. Every other "where from" needs that game on Modern.)

5a. The Lucky accessories (shares)

5b. The Miracle accessories (shop prices)

5c. Free tickets and Half-price tickets


6. Worth knowing